feat: add progression logic for puzzle residences
- Implemented functions to manage puzzle progress including checking if residences are started, complete, and unlocked. - Added utility functions to retrieve piece IDs based on residence and route. - Introduced a new TypeScript file for progression management. - Integrated puzzle data configuration and residence data for seamless progression tracking.
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@@ -136,10 +136,17 @@ const ResidenceLayoutContent = () => {
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return true
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},
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[ANIMATION_CONFIG.FLY_DURATION, ANIMATION_CONFIG.OPACITY, ANIMATION_CONFIG.SCALE, cleanupAnimation, puzzleBoxRef, residence, unlockPuzzle]
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[
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ANIMATION_CONFIG.FLY_DURATION,
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ANIMATION_CONFIG.OPACITY,
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ANIMATION_CONFIG.SCALE,
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cleanupAnimation,
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puzzleBoxRef,
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residence,
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unlockPuzzle,
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]
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)
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// 等待元素准备就绪并执行动画
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const waitForElementsAndAnimate = useCallback(
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async (pieceId: number, retryCount = 0): Promise<void> => {
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@@ -165,7 +172,15 @@ const ResidenceLayoutContent = () => {
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unlockPuzzle(residence, pieceId)
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cleanupAnimation()
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},
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[ANIMATION_CONFIG.MAX_RETRIES, ANIMATION_CONFIG.RETRY_DELAY, cleanupAnimation, executeFlyAnimation, puzzleBoxRef, residence, unlockPuzzle]
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[
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ANIMATION_CONFIG.MAX_RETRIES,
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ANIMATION_CONFIG.RETRY_DELAY,
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cleanupAnimation,
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executeFlyAnimation,
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puzzleBoxRef,
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residence,
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unlockPuzzle,
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]
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)
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// 处理碎片动画触发(仅支持拼图功能的故居)
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@@ -215,7 +230,14 @@ const ResidenceLayoutContent = () => {
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})
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})
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},
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[ANIMATION_CONFIG.APPEAR_DURATION, ANIMATION_CONFIG.GLOW_DURATION, hasPuzzleFeature, isPuzzleUnlocked, residence, waitForElementsAndAnimate]
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[
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ANIMATION_CONFIG.APPEAR_DURATION,
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ANIMATION_CONFIG.GLOW_DURATION,
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hasPuzzleFeature,
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isPuzzleUnlocked,
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residence,
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waitForElementsAndAnimate,
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]
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)
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// 获取当前路由的视频路径
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