feat: add progression logic for puzzle residences

- Implemented functions to manage puzzle progress including checking if residences are started, complete, and unlocked.
- Added utility functions to retrieve piece IDs based on residence and route.
- Introduced a new TypeScript file for progression management.
- Integrated puzzle data configuration and residence data for seamless progression tracking.
This commit is contained in:
zhongyidian committed 2026-05-01 21:19:25 +08:00
1 parent 5a1c3cc368
commit 284302341c
72 files changed
+1104 -517

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@@ -1,6 +1,6 @@
import { useEffect, useMemo, useRef, useState } from 'react'
import { ExhibitFlipOverlay, FlipActionButton, Image } from '@/components'
import { cn, getBackgroundImage, getStaticImage } from '@/lib/utils'
import { cn, getBackgroundImage, getPublicPath, getStaticImage } from '@/lib/utils'
import { useNavigate, useParams } from 'react-router-dom'
import { saveZhanglepingStore, useZhanglepingStore } from '@/store/zhanglepingStore'
import {
@@ -258,9 +258,12 @@ const ZhanglepingDraw1 = () => {
visible={showCompletionDialogue}
onVisibleChange={setShowCompletionDialogue}
showMask={false}
zIndex={10020}
audioChannelId="zhangleping-draw-completion"
zIndex={10000}
>
<SanmaoDialogueItem>{COMPLETION_DIALOGUE}</SanmaoDialogueItem>
<SanmaoDialogueItem audioSrc={getPublicPath('audio/zhangleping/mp3_zhangleping_30_1.mp3')}>
{COMPLETION_DIALOGUE}
</SanmaoDialogueItem>
</SanmaoDialogueSteps>
</div>
)