feat:修改英文双引号
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@@ -0,0 +1,355 @@
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import { useCallback, useMemo, useState } from 'react'
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import { useNavigate, useParams } from 'react-router-dom'
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import { Image, Title, Cursor, ExhibitFlipOverlay, SceneHint } from '@/components'
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import { cn, getBackgroundImage, getPublicPath, getStaticImage } from '@/lib/utils'
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import { useZhanglepingStore, saveZhanglepingStore } from '@/store/zhanglepingStore'
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import { SanmaoDialogueItem, SanmaoDialogueSteps } from '@/pages/zhangleping/components'
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import { useCursorController } from '@/hooks'
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import { useSceneHintController } from './useSceneHintController'
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const STAR_NAME = 'zhangleping'
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const SCENE = 'scene3'
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const EMPTY_SET = new Set<number>()
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// 第一阶段:解锁相关资源(2 个)
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const RESOURCE_TOTAL = 2
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// 第二阶段:解锁记忆碎片(1 个)
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const FRAGMENT_TOTAL = 1
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type ExhibitId = 1 | 2
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type FragmentId = 3
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const exhibitAssets: Record<ExhibitId, { src: string }> = {
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1: { src: getStaticImage('zhangleping/reflection/scene3/场景3展品3') },
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2: { src: getStaticImage('zhangleping/reflection/scene3/场景3展品1') },
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}
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const exhibitDialogues: Record<ExhibitId, Record<string, string>> = {
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1: {
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text: '1946年,米价涨了300倍,但我还是想把最后半块饼分给更饿的人。',
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audioSrc: getPublicPath('audio/zhangleping/mp3_zhangleping_26.mp3'),
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},
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2: {
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text: '那时候我没家,但总想帮别人......爷爷说我心里还装着温暖。',
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audioSrc: getPublicPath('audio/zhangleping/mp3_zhangleping_25.mp3'),
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},
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}
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// 第二阶段:点击常量
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const CORRECT_CLICK_ITEM = 'click-2'
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const CLICK_ERROR_HINT =
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'这些物品虽然与三毛有关,但并不是解锁记忆碎片的关键。试试找找与“苦难里还有善良”相关的物品吧!'
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const PERSISTENT_CLICK_HINT = '点击正确的物品解锁记忆碎片'
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const CLICK_ERROR_HINT_DURATION_MS = 3200
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const CLICK_ERROR_HINT_RESET_DELAY_MS = 3300
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const CLICK_ITEMS = [
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{
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id: 'click-1',
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className: 'absolute left-[3%] top-[6%]',
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src: 'zhangleping/reflection/scene3/点击项1',
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},
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{
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id: 'click-2',
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className: 'absolute left-[36.3%] bottom-[15%]',
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src: 'zhangleping/reflection/scene3/点击项2',
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},
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{
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id: 'click-3',
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className: 'absolute left-180 bottom-10',
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src: 'zhangleping/reflection/scene3/点击项3',
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},
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] as const
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const ZhanglepingReflectionScene3 = () => {
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const navigate = useNavigate()
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const { moduleName } = useParams<{ moduleName: string }>()
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const { markReflectionCursorVisited } = useZhanglepingStore()
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const visited = useZhanglepingStore((state) => state.visitedReflectionCursors[SCENE] ?? EMPTY_SET)
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// 第一阶段
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const [activeExhibit, setActiveExhibit] = useState<ExhibitId | null>(null)
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const [showDialogue, setShowDialogue] = useState(false)
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const markVisitedAndSave = useCallback(
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(id: ExhibitId | FragmentId) => {
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markReflectionCursorVisited(SCENE, id)
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saveZhanglepingStore()
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},
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[markReflectionCursorVisited]
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)
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const resourceProgress = useMemo(
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() => Array.from(visited).filter((id) => id === 1 || id === 2).length,
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[visited]
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)
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const resourcesCompleted = resourceProgress >= RESOURCE_TOTAL
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const fragmentCompleted = useMemo(() => visited.has(3), [visited])
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const fragmentProgress = fragmentCompleted ? 1 : 0
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const completed = fragmentCompleted
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const subtitle = resourcesCompleted
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? `${fragmentProgress}/${FRAGMENT_TOTAL}`
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: `${Math.min(resourceProgress, RESOURCE_TOTAL)}/${RESOURCE_TOTAL}`
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const { isEnabled } = useCursorController({
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unlockRules: [
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{ id: 1, dependsOn: [2] },
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{ id: 2, initialEnabled: true },
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],
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visited,
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})
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// 第二阶段:点击物品
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const isClickPhase = resourcesCompleted && !fragmentCompleted
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const [showItemExhibit, setShowItemExhibit] = useState(false)
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const [showItemDialogue, setShowItemDialogue] = useState(false)
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const [showFragmentOverlay, setShowFragmentOverlay] = useState(false)
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const [successHintKey, setSuccessHintKey] = useState(0)
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const hint = useSceneHintController(isClickPhase, PERSISTENT_CLICK_HINT)
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const handleClickItem = useCallback(
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(itemId: string) => {
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if (!isClickPhase) return
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if (itemId !== CORRECT_CLICK_ITEM) {
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hint.showTempHint(
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CLICK_ERROR_HINT,
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CLICK_ERROR_HINT_DURATION_MS,
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CLICK_ERROR_HINT_RESET_DELAY_MS
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)
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return
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}
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// 正确:弹出展品与对话(碎片在关闭碎片展品窗口时才解锁)
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hint.clearAndReset()
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setShowItemExhibit(true)
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},
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[hint, isClickPhase]
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)
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const handleCloseItemExhibit = useCallback(() => {
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setShowItemExhibit(false)
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setShowItemDialogue(false)
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setTimeout(() => setShowFragmentOverlay(true), 500)
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}, [])
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const handleCloseFragmentOverlay = useCallback(() => {
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setShowFragmentOverlay(false)
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markVisitedAndSave(3 as FragmentId)
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setSuccessHintKey((k) => k + 1)
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}, [markVisitedAndSave])
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const handleLeave = () => navigate(`/${moduleName}/${STAR_NAME}/reflection`)
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const openExhibit = (id: ExhibitId) => {
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setActiveExhibit(id)
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setShowDialogue(false)
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}
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const closeExhibit = () => {
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if (activeExhibit !== null) {
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markVisitedAndSave(activeExhibit)
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}
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setActiveExhibit(null)
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setShowDialogue(false)
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}
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if (!moduleName) return null
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return (
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<div
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className="w-full h-full bg-cover bg-center bg-no-repeat relative"
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style={{
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backgroundImage: getBackgroundImage(
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`${STAR_NAME}/reflection/scene3/${isClickPhase ? '场景-点击' : '场景-进入'}`
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),
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}}
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>
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<Title
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title="流浪岁月"
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subtitle={subtitle}
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className="absolute top-10 left-1/2 -translate-x-1/2"
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subtitleClassName={completed ? 'text-[#fff998]' : undefined}
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/>
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{!showItemExhibit && !showFragmentOverlay && (
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<Image
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className="absolute right-5 top-5 z-10"
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src={getStaticImage('components/返回')}
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button
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onClick={handleLeave}
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/>
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)}
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{/* 场景提示:碎片已解锁 */}
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{!showItemExhibit && !showFragmentOverlay && fragmentCompleted && (
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<SceneHint when triggerKey={successHintKey} persistent offset={{ x: -20 }}>
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苦难善良·记忆碎片已解锁
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</SceneHint>
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)}
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{/* 场景提示:点击阶段常驻/错误提示 */}
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{!showItemExhibit &&
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!showFragmentOverlay &&
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!fragmentCompleted &&
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isClickPhase &&
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hint.hintMode && (
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<SceneHint
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when
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triggerKey={hint.hintTriggerKey}
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offset={{ x: -20 }}
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durationMs={hint.hintMode === 'temp' ? hint.hintDurationMs : undefined}
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persistent={hint.hintMode === 'persistent' ? true : undefined}
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>
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{hint.hintText}
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</SceneHint>
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)}
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{/* 静态物品(第一阶段纯展示,第二阶段可点击带发光效果) */}
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{CLICK_ITEMS.map((item) => (
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<div
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key={item.id}
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className={cn(item.className, isClickPhase && 'cursor-pointer')}
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onClick={isClickPhase ? () => handleClickItem(item.id) : undefined}
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style={isClickPhase ? { transition: 'filter 0.2s ease' } : undefined}
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onMouseEnter={(e) => {
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if (isClickPhase) {
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e.currentTarget.style.filter =
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'drop-shadow(0 0 8px rgba(255, 215, 0, 0.8)) drop-shadow(0 0 16px rgba(255, 215, 0, 0.5))'
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}
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}}
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onMouseLeave={(e) => {
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if (isClickPhase) {
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e.currentTarget.style.filter = 'none'
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}
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}}
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onPointerDown={(e) => {
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if (isClickPhase) {
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e.currentTarget.style.filter =
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'drop-shadow(0 0 4px rgba(255, 215, 0, 1)) drop-shadow(0 0 10px rgba(255, 215, 0, 0.7))'
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}
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}}
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onPointerUp={(e) => {
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if (isClickPhase) {
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e.currentTarget.style.filter =
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'drop-shadow(0 0 8px rgba(255, 215, 0, 0.8)) drop-shadow(0 0 16px rgba(255, 215, 0, 0.5))'
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}
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}}
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>
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<Image src={getStaticImage(item.src)} />
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</div>
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))}
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{/* 第一阶段:两个光标,按顺序解锁 */}
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{!resourcesCompleted && (
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<>
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<Cursor
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className="absolute left-195 bottom-15"
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size={0.6}
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disabled={!isEnabled(1)}
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read={visited.has(1)}
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onClick={() => openExhibit(1)}
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/>
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<Cursor
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className="absolute left-254 bottom-68"
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size={0.6}
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disabled={!isEnabled(2)}
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read={visited.has(2)}
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onClick={() => openExhibit(2)}
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/>
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</>
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)}
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{/* 记忆碎片区域(第二阶段及之后显示) */}
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{(isClickPhase || fragmentCompleted) && (
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<div
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className={cn(
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'absolute left-[42.8%] top-[29%] w-[284px] h-[280px] bg-cover bg-center bg-no-repeat',
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'flex items-center justify-center pl-2'
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)}
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style={{ backgroundImage: getBackgroundImage('zhangleping/reflection/clue/泡泡') }}
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>
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<Image
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style={
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fragmentCompleted
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? undefined
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: {
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filter: 'grayscale(100%) brightness(0)',
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opacity: 0.7,
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}
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}
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src={getStaticImage('zhangleping/reflection/clue/碎片3')}
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/>
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</div>
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)}
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{/* 离开场景按钮(碎片展品关闭后出现) */}
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{fragmentCompleted && !showItemExhibit && !showFragmentOverlay && (
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<Image
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className="absolute bottom-0 right-0"
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src={getStaticImage('components/place/离开场景')}
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button
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onClick={handleLeave}
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/>
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)}
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{/* 第一阶段:展品弹层 */}
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{activeExhibit && (
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<ExhibitFlipOverlay
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src={exhibitAssets[activeExhibit].src}
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visible
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onEnterComplete={() => setShowDialogue(true)}
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onClose={closeExhibit}
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/>
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)}
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{/* 第一阶段:展品对话 */}
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{activeExhibit && (
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<SanmaoDialogueSteps
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showMask={false}
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visible={showDialogue}
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onVisibleChange={setShowDialogue}
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audioChannelId={`zhangleping-exhibit-s3-${activeExhibit}`}
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zIndex={10000}
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>
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<SanmaoDialogueItem audioSrc={exhibitDialogues[activeExhibit].audioSrc}>
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{exhibitDialogues[activeExhibit].text}
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</SanmaoDialogueItem>
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</SanmaoDialogueSteps>
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)}
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{/* 第二阶段:点击物品2后的展品弹层(场景3展品2) */}
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<ExhibitFlipOverlay
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src={getStaticImage('zhangleping/reflection/scene3/场景3展品2')}
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visible={showItemExhibit}
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onEnterComplete={() => setShowItemDialogue(true)}
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onClose={handleCloseItemExhibit}
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/>
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{/* 第二阶段:展品对话 */}
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<SanmaoDialogueSteps
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showMask={false}
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visible={showItemDialogue}
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onVisibleChange={setShowItemDialogue}
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audioChannelId="zhangleping-exhibit-s3-item2"
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zIndex={10000}
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>
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<SanmaoDialogueItem audioSrc={getPublicPath('audio/zhangleping/mp3_zhangleping_27.mp3')}>
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流浪的三毛,从来没忘记帮助别人,苦难里还有善良!
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</SanmaoDialogueItem>
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</SanmaoDialogueSteps>
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{/* 第二阶段:碎片展品(碎片3详情) */}
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<ExhibitFlipOverlay
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src={getStaticImage('zhangleping/reflection/scene3/碎片3详情')}
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visible={showFragmentOverlay}
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onClose={handleCloseFragmentOverlay}
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/>
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</div>
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)
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}
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export default ZhanglepingReflectionScene3
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Reference in new issue
Block a user