fix: 优化进度调试与答题交互

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
zhongyidianandClaude Opus 5 committed 2026-09-21 10:29:54 +08:00
1 parent d445f81e60
commit 6491b0c918
6 files changed
+378 -151

No files matched your search

+5
View File
@@ -67,6 +67,11 @@ function AppContent() {
console.error('Failed to load puzzle store', e)
} finally {
await applyStoredProgressionDebugMode()
// 仅在测试包启用时应用阶段覆盖(防止 sessionStorage 残留污染生产数据)
if (import.meta.env.VITE_DEBUG_ENTRY === 'true') {
const { applyStoredStageOverrides } = await import('@/debug/progressionDebug')
applyStoredStageOverrides()
}
usePuzzleStore.getState().setLoaded(true)
setBootstrapDone(true)
}
+3 -1
View File
@@ -12,6 +12,7 @@ import { Image, PuzzleSystem, flyToAnimation } from '@/components'
import { usePuzzleStore } from '@/store/puzzleStore'
import { getPuzzlePieceData } from '@/config/puzzleData'
import PuzzlePiecePortal from '@/components/puzzle/PuzzlePiecePortal'
import { setPreviousPath } from '@/hooks/useResidenceContinue'
/**
* 支持拼图盒功能的故居列表
@@ -349,7 +350,8 @@ const ResidenceLayoutContent = () => {
setIsVideoFadingOut(false)
}
// 更新前一个路径
// 更新前一个路径(供 useResidenceContinue 判断是否从场景回来)
setPreviousPath(previousPathRef.current)
previousPathRef.current = location.pathname
}, [location.pathname, videoSrc, isForwardNavigation])
+126 -126
View File
@@ -1,6 +1,6 @@
import { forwardRef, useEffect, useState } from 'react'
import { createPortal } from 'react-dom'
import { motion } from 'framer-motion'
import ScaledPortal from '@/components/layout/ScaledPortal'
import FlipActionButton from '@/components/button/FlipActionButton'
import PuzzlePieceDisplay from './PuzzlePieceDisplay'
@@ -38,144 +38,144 @@ const PuzzlePiecePortal = forwardRef<HTMLDivElement, PuzzlePiecePortalProps>(
return () => clearTimeout(timer)
}, [pieceId])
return createPortal(
<div
style={{
position: 'fixed',
left: '50%',
top: '50%',
width: 'min(520px, 86vw)',
height: 'min(420px, 72vh)',
transform: 'translate(-50%, -50%) translateZ(0)',
perspective: '1000px',
zIndex: 100001,
pointerEvents: 'none',
willChange: 'transform, opacity',
}}
>
{awaitingCollect && !hidden && !confirming && (
<motion.div
className="absolute left-1/2 top-0 -translate-x-1/2 -z-10"
style={{
width: 'min(440px, 76vw)',
height: '320px',
background:
'radial-gradient(ellipse 58% 46% at 50% 38%, rgba(255,214,133,0.16) 0%, rgba(255,185,94,0.07) 45%, transparent 76%)',
willChange: 'opacity, transform',
}}
initial={{ opacity: 0, scale: 0.94 }}
animate={{ opacity: 1, scale: 1 }}
transition={{ duration: 0.42, ease: [0.22, 1, 0.36, 1] }}
/>
)}
return (
<ScaledPortal zIndex={100001}>
<div
className="absolute left-1/2 top-0 -translate-x-1/2"
style={{
width: 'clamp(240px, 24vw, 300px)',
height: 'clamp(190px, 20vw, 240px)',
position: 'absolute',
left: '50%',
top: '50%',
width: 'min(520px, 86vw)',
height: 'min(420px, 72vh)',
transform: 'translate(-50%, -50%) translateZ(0)',
perspective: '1000px',
pointerEvents: 'none',
willChange: 'transform, opacity',
}}
>
<motion.div
ref={ref}
{awaitingCollect && !hidden && !confirming && (
<motion.div
className="absolute left-1/2 top-0 -translate-x-1/2 -z-10"
style={{
width: 'min(440px, 76vw)',
height: '320px',
background:
'radial-gradient(ellipse 58% 46% at 50% 38%, rgba(255,214,133,0.16) 0%, rgba(255,185,94,0.07) 45%, transparent 76%)',
willChange: 'opacity, transform',
}}
initial={{ opacity: 0, scale: 0.94 }}
animate={{ opacity: 1, scale: 1 }}
transition={{ duration: 0.42, ease: [0.22, 1, 0.36, 1] }}
/>
)}
<div
className="absolute left-1/2 top-0 -translate-x-1/2"
style={{
width: '100%',
height: '100%',
transformStyle: 'preserve-3d',
backfaceVisibility: 'hidden',
WebkitBackfaceVisibility: 'hidden',
willChange: 'transform, opacity',
width: 'clamp(240px, 24vw, 300px)',
height: 'clamp(190px, 20vw, 240px)',
}}
initial={
isAnimating
? {
scale: 0,
rotateY: -180,
opacity: 0,
y: 0,
}
: false
}
animate={
hidden
? { opacity: 0, visibility: 'hidden' as const }
: confirming
>
<motion.div
ref={ref}
style={{
width: '100%',
height: '100%',
transformStyle: 'preserve-3d',
backfaceVisibility: 'hidden',
WebkitBackfaceVisibility: 'hidden',
willChange: 'transform, opacity',
}}
initial={
isAnimating
? {
scale: 1.035,
rotateY: 0,
opacity: 1,
scale: 0,
rotateY: -180,
opacity: 0,
y: 0,
visibility: 'visible' as const,
}
: false
}
animate={
hidden
? { opacity: 0, visibility: 'hidden' as const }
: confirming
? {
scale: 1.035,
rotateY: 0,
opacity: 1,
y: 0,
visibility: 'visible' as const,
}
: {
scale: 1,
rotateY: 0,
opacity: 1,
y: 0,
visibility: 'visible' as const,
}
}
transition={
confirming
? {
duration: 0.18,
ease: [0.22, 1, 0.36, 1],
}
: {
scale: 1,
rotateY: 0,
opacity: 1,
y: 0,
visibility: 'visible' as const,
}
}
transition={
confirming
? {
duration: 0.18,
ease: [0.22, 1, 0.36, 1],
}
: {
duration: 0.82,
ease: [0.2, 0.72, 0.18, 1],
scale: {
duration: 0.82,
ease: [0.2, 0.72, 0.18, 1],
},
rotateY: {
duration: 0.82,
ease: [0.25, 0.46, 0.45, 0.94],
},
opacity: {
duration: 0.55,
ease: 'easeOut',
},
}
}
>
<PuzzlePieceDisplay
residence={residence}
pieceId={pieceId}
showGlow={isAnimating || awaitingCollect}
fitContain={true}
className="w-full h-full"
/>
</motion.div>
</div>
{awaitingCollect && !hidden && (
<motion.div
className="absolute left-0 right-0 top-[clamp(218px,25vw,276px)] flex flex-col items-center gap-3 pointer-events-none"
initial={{ opacity: 0, y: 10 }}
animate={confirming ? { opacity: 0, y: 6 } : { opacity: 1, y: 0 }}
transition={{ duration: confirming ? 0.16 : 0.36, ease: [0.22, 1, 0.36, 1] }}
style={{ willChange: 'transform, opacity' }}
>
{puzzlePieceTitle && (
<div className="max-w-[480px] rounded-2xl border border-[#f6d58b]/45 bg-[#2a1608]/70 px-6 py-2.5 text-center text-2xl font-bold leading-snug text-[#fff4d0] shadow-[0_6px_20px_rgba(0,0,0,0.22)] [text-shadow:0_2px_0_#5a2a00,0_0_14px_rgba(255,224,150,0.75)]">
{puzzlePieceTitle.split('\n').map((line) => (
<div key={line}>{line}</div>
))}
</div>
)}
<FlipActionButton
className="pointer-events-auto border border-[#ffe6a6]/55 bg-linear-to-b from-[#bd8b50] to-[#84512b] px-4 py-1.5 text-base shadow-[0_3px_10px_rgba(0,0,0,0.2)] hover:brightness-105 active:scale-[0.97]"
disabled={confirming}
onClick={onCollect}
scale: {
duration: 0.82,
ease: [0.2, 0.72, 0.18, 1],
},
rotateY: {
duration: 0.82,
ease: [0.25, 0.46, 0.45, 0.94],
},
opacity: {
duration: 0.55,
ease: 'easeOut',
},
}
}
>
收下
</FlipActionButton>
</motion.div>
)}
</div>,
document.body
<PuzzlePieceDisplay
residence={residence}
pieceId={pieceId}
showGlow={isAnimating || awaitingCollect}
fitContain={true}
className="w-full h-full"
/>
</motion.div>
</div>
{awaitingCollect && !hidden && (
<motion.div
className="absolute left-0 right-0 top-[clamp(218px,25vw,276px)] flex flex-col items-center gap-3 pointer-events-none"
initial={{ opacity: 0, y: 10 }}
animate={confirming ? { opacity: 0, y: 6 } : { opacity: 1, y: 0 }}
transition={{ duration: confirming ? 0.16 : 0.36, ease: [0.22, 1, 0.36, 1] }}
style={{ willChange: 'transform, opacity' }}
>
{puzzlePieceTitle && (
<div className="max-w-[480px] rounded-2xl border border-[#f6d58b]/45 bg-[#2a1608]/70 px-6 py-2.5 text-center text-2xl font-bold leading-snug text-[#fff4d0] shadow-[0_6px_20px_rgba(0,0,0,0.22)] [text-shadow:0_2px_0_#5a2a00,0_0_14px_rgba(255,224,150,0.75)]">
{puzzlePieceTitle.split('\n').map((line) => (
<div key={line}>{line}</div>
))}
</div>
)}
<FlipActionButton
className="pointer-events-auto border border-[#ffe6a6]/55 bg-linear-to-b from-[#bd8b50] to-[#84512b] px-4 py-1.5 text-base shadow-[0_3px_10px_rgba(0,0,0,0.2)] hover:brightness-105 active:scale-[0.97]"
disabled={confirming}
onClick={onCollect}
>
收下
</FlipActionButton>
</motion.div>
)}
</div>
</ScaledPortal>
)
}
)
+7 -4
View File
@@ -296,7 +296,11 @@ const Video = forwardRef<VideoRef, VideoProps>(
for (const anchor of anchors) {
if (!isAnchorTriggerable(anchor)) continue
const timeDiff = time - anchor.time
if (timeDiff >= 0 && timeDiff < 0.5) {
if (timeDiff >= 0) {
// 时间跳变过大(如退后台返回)时回拨到锚点位置,保证题在准确时刻弹出
if (timeDiff > 1.5) {
video.currentTime = anchor.time
}
triggerAnchor(anchor, video)
break
}
@@ -310,7 +314,7 @@ const Video = forwardRef<VideoRef, VideoProps>(
for (const anchor of anchors) {
if (!isAnchorTriggerable(anchor)) continue
const timeDiff = targetTime - anchor.time
if (timeDiff >= 0 && timeDiff < 0.5) {
if (timeDiff >= 0) {
triggerAnchor(anchor, videoRef.current)
break
}
@@ -577,8 +581,7 @@ const Video = forwardRef<VideoRef, VideoProps>(
const progressPercent = duration > 0 ? (currentTime / duration) * 100 : 0
// 视频首次观看限制:env 默认值可被调试面板运行时覆盖
const envDisableGating =
import.meta.env.VITE_DISABLE_FIRST_WATCH_VIDEO_GATING === 'true'
const envDisableGating = import.meta.env.VITE_DISABLE_FIRST_WATCH_VIDEO_GATING === 'true'
const sessionOverride = window.sessionStorage.getItem('debug:video-gating')
const disableFirstWatchVideoGating =
sessionOverride !== null ? sessionOverride === 'disabled' : envDisableGating
+229 -16
View File
@@ -1,10 +1,10 @@
import { puzzleDataConfig } from '@/config/puzzleData'
import { PUZZLE_RESIDENCES } from '@/config/puzzleResidences'
import { usePuzzleStore } from '@/store/puzzleStore'
import { savePuzzleStore } from '@/store/puzzleStore'
const MODE_KEY = 'debug:progression-mode'
const BACKUP_KEY = 'debug:progression-real-puzzles-backup'
const STAGE_OVERRIDES_KEY = 'debug:stage-overrides'
const POSITION_KEY = 'debug:progression-badge-position'
const BADGE_ID = 'progression-debug-badge'
const PANEL_ID = 'progression-debug-panel'
@@ -104,7 +104,10 @@ const getStagePieceIds = (residence: string) => {
/**
* 获取某个故居在某阶段已收集的碎片数 / 总数
*/
const getStageProgress = (residence: string, stageKey: StageKey): { collected: number; total: number } => {
const getStageProgress = (
residence: string,
stageKey: StageKey
): { collected: number; total: number } => {
const stagePieceIds = getStagePieceIds(residence)[stageKey]
const currentPieces = usePuzzleStore.getState().puzzles[residence] ?? new Set<number>()
const collected = stagePieceIds.filter((id) => currentPieces.has(id)).length
@@ -136,31 +139,238 @@ const buildPuzzlesWithAncestors = (residence: string): Record<string, Set<number
return puzzles
}
/**
* 级联清空后序故居碎片:如果某故居碎片不完整,
* 后续所有故居都不可解锁,需要清空其碎片。
*/
const cascadeClearSuccessors = (puzzles: Record<string, Set<number>>, residence: string) => {
const allPieceIds = getAllPieceIds(residence)
const current = puzzles[residence]
const isComplete = allPieceIds.length > 0 && allPieceIds.every((id) => current?.has(id))
if (isComplete) return
const targetIndex = PUZZLE_RESIDENCES.findIndex((item) => item.residence === residence)
// 防守:residence 不在列表中时 findIndex 返回 -1,不清空全部
if (targetIndex < 0) return
for (let i = targetIndex + 1; i < PUZZLE_RESIDENCES.length; i++) {
const next = PUZZLE_RESIDENCES[i]?.residence
if (!next) continue
delete puzzles[next]
}
}
/**
* 级联清理 sessionStorage 中的阶段覆盖:清空后序故居的覆盖记录
* puzzles 参数传入的是正在构建的新 puzzles 对象(非 store 中的旧数据)
*/
const cascadeClearOverrides = (
overrides: StageOverrides,
residence: string,
puzzles: Record<string, Set<number>>
) => {
const allPieceIds = getAllPieceIds(residence)
const current = puzzles[residence]
const isComplete = allPieceIds.length > 0 && allPieceIds.every((id) => current?.has(id))
if (isComplete) return
const targetIndex = PUZZLE_RESIDENCES.findIndex((item) => item.residence === residence)
if (targetIndex < 0) return
for (let i = targetIndex + 1; i < PUZZLE_RESIDENCES.length; i++) {
const next = PUZZLE_RESIDENCES[i]?.residence
if (!next) continue
delete overrides[next]
}
}
/** 阶段覆盖状态:true=补全,false=移除 */
type StageOverrides = Record<string, Partial<Record<StageKey, boolean>>>
/** 读取当前 sessionStorage 中的阶段覆盖 */
const getStoredStageOverrides = (): StageOverrides => {
const raw = window.sessionStorage.getItem(STAGE_OVERRIDES_KEY)
if (!raw) return {}
try {
return JSON.parse(raw) as StageOverrides
} catch {
return {}
}
}
/** 写入阶段覆盖到 sessionStorage */
const setStoredStageOverrides = (overrides: StageOverrides) => {
if (Object.keys(overrides).length === 0) {
window.sessionStorage.removeItem(STAGE_OVERRIDES_KEY)
return
}
window.sessionStorage.setItem(STAGE_OVERRIDES_KEY, JSON.stringify(overrides))
}
/**
* 直接切换一个故居某个阶段的碎片收集状态(无确认、无刷新)
* 只写 sessionStorage 覆盖标记 + puzzleStore,不调用易班保存。
*/
const toggleResidenceStage = (residence: string, stageKey: StageKey) => {
const stagePieceIds = getStagePieceIds(residence)[stageKey]
if (stagePieceIds.length === 0) return
const allStageIds = getStagePieceIds(residence)
const currentPieces = usePuzzleStore.getState().puzzles[residence] ?? new Set<number>()
const allCollected = stagePieceIds.every((id) => currentPieces.has(id))
const puzzles = buildPuzzlesWithAncestors(residence)
const overrides = getStoredStageOverrides()
if (allCollected) {
// 移除:收集中需要去掉的阶段碎片(含被级联影响的后续阶段)
const removalIds = new Set(stagePieceIds)
if (stageKey === 'dialogue') {
for (const id of allStageIds.reflection) removalIds.add(id)
for (const id of allStageIds.internalization) removalIds.add(id)
} else if (stageKey === 'reflection') {
for (const id of allStageIds.internalization) removalIds.add(id)
}
const remaining = new Set<number>()
for (const id of currentPieces) {
if (!stagePieceIds.includes(id)) {
if (!removalIds.has(id)) {
remaining.add(id)
}
}
puzzles[residence] = remaining
// 级联清理 sessionStorage 覆盖
if (stageKey === 'dialogue') {
overrides[residence] = {
...overrides[residence],
dialogue: false,
reflection: false,
internalization: false,
}
} else if (stageKey === 'reflection') {
overrides[residence] = { ...overrides[residence], reflection: false, internalization: false }
} else {
overrides[residence] = { ...overrides[residence], [stageKey]: false }
}
// 宅间级联
cascadeClearSuccessors(puzzles, residence)
cascadeClearOverrides(overrides, residence, puzzles)
} else {
puzzles[residence] = new Set([...currentPieces, ...stagePieceIds])
// 补全:自动补齐前序阶段(点击内化 → 对话+体悟+内化一起补全)
const fillIds = new Set(stagePieceIds)
if (stageKey === 'reflection') {
for (const id of allStageIds.dialogue) fillIds.add(id)
} else if (stageKey === 'internalization') {
for (const id of allStageIds.dialogue) fillIds.add(id)
for (const id of allStageIds.reflection) fillIds.add(id)
}
puzzles[residence] = new Set([...currentPieces, ...fillIds])
if (!overrides[residence]) overrides[residence] = {}
if (stageKey === 'reflection') {
overrides[residence] = { ...overrides[residence], dialogue: true, reflection: true }
} else if (stageKey === 'internalization') {
overrides[residence] = {
...overrides[residence],
dialogue: true,
reflection: true,
internalization: true,
}
} else {
overrides[residence][stageKey] = true
}
}
// 清理无意义的覆盖记录(覆盖值等于已有状态)
// 序列化下一轮刷新时会自动被 applyStoredStageOverrides 处理
setStoredStageOverrides(overrides)
usePuzzleStore.setState({ puzzles })
// 注意:不调 savePuzzleStore —— 阶段模拟不应污染易班数据
}
/**
* 在 App bootstrap 时重新应用阶段覆盖(刷新后恢复模拟进度)
* 应在 loadPuzzleStore(易班/真实数据加载)之后调用。
* 按解锁链顺序应用,确保级联一致性。
*/
export const applyStoredStageOverrides = () => {
const overrides = getStoredStageOverrides()
if (Object.keys(overrides).length === 0) return
const puzzles: Record<string, Set<number>> = {
...usePuzzleStore.getState().puzzles,
}
// 按解锁链顺序遍历,保证前序修改可以级联影响后序
for (const { residence } of PUZZLE_RESIDENCES) {
const stageOverrides = overrides[residence]
if (!stageOverrides) continue
// 确保前序完整:任一前序不完整 → 当前故居的覆盖无效,跳过
const targetIndex = PUZZLE_RESIDENCES.findIndex((item) => item.residence === residence)
let predecessorIncomplete = false
for (let i = 0; i < targetIndex; i++) {
const prev = PUZZLE_RESIDENCES[i]?.residence
if (!prev) continue
const prevPieces = puzzles[prev]
if (!prevPieces || getAllPieceIds(prev).some((id) => !prevPieces.has(id))) {
predecessorIncomplete = true
break
}
}
if (predecessorIncomplete) {
delete puzzles[residence]
delete overrides[residence]
continue
}
const stagePieceIds = getStagePieceIds(residence)
const residencePieces = puzzles[residence] ? new Set(puzzles[residence]) : new Set<number>()
for (const stageKey of Object.keys(stageOverrides) as StageKey[]) {
const pieceIds = stagePieceIds[stageKey]
if (pieceIds.length === 0) continue
if (stageOverrides[stageKey]) {
// 补全该阶段 + 自动补齐前序阶段(点击内化 → 对话+体悟+内化)
const fillIds = new Set(pieceIds)
if (stageKey === 'reflection') {
for (const id of stagePieceIds.dialogue) fillIds.add(id)
} else if (stageKey === 'internalization') {
for (const id of stagePieceIds.dialogue) fillIds.add(id)
for (const id of stagePieceIds.reflection) fillIds.add(id)
}
for (const id of fillIds) residencePieces.add(id)
} else {
// 移除该阶段 + 宅内级联:移除依赖该阶段的后序阶段
const removalIds = new Set(pieceIds)
if (stageKey === 'dialogue') {
for (const id of stagePieceIds.reflection) removalIds.add(id)
for (const id of stagePieceIds.internalization) removalIds.add(id)
} else if (stageKey === 'reflection') {
for (const id of stagePieceIds.internalization) removalIds.add(id)
}
for (const id of removalIds) residencePieces.delete(id)
}
}
if (residencePieces.size > 0) {
puzzles[residence] = residencePieces
} else {
delete puzzles[residence]
}
// 级联:如果当前故居不完整,清空后续所有
cascadeClearSuccessors(puzzles, residence)
cascadeClearOverrides(overrides, residence, puzzles)
}
// 清理无效覆盖后回写
setStoredStageOverrides(overrides)
usePuzzleStore.setState({ puzzles })
savePuzzleStore(puzzles)
}
const getStoredMode = (): DebugMode => {
@@ -334,11 +544,19 @@ const removePanel = () => {
const renderStageButton = (
residence: string,
displayName: string,
stage: StageConfig,
stage: StageConfig
): HTMLButtonElement => {
const { collected, total } = getStageProgress(residence, stage.key)
const isFull = total > 0 && collected >= total
// 点击时自动补齐前序阶段(体悟→对话+体悟,内化→对话+体悟+内化)
const autoFillHint =
stage.key === 'reflection' && total > 0
? '(自动补齐对话)'
: stage.key === 'internalization' && total > 0
? '(自动补齐对话+体悟)'
: ''
const btn = document.createElement('button')
btn.type = 'button'
btn.textContent = `${stage.label} ${collected}/${total}`
@@ -360,24 +578,23 @@ const renderStageButton = (
btn.style.borderColor = 'rgba(100,220,120,0.5)'
btn.style.background = 'rgba(80,200,100,0.18)'
btn.style.color = '#99e8aa'
btn.title = `「${stage.label}」已完成(${total} 块)。点击移除。`
btn.title = `「${stage.label}」已完成(${total} 块)。点击移除(级联移除后序阶段)。`
} else if (collected > 0) {
btn.style.borderColor = 'rgba(255,200,80,0.5)'
btn.style.background = 'rgba(255,180,60,0.15)'
btn.style.color = '#ffd080'
btn.title = `「${stage.label}」部分完成(${collected}/${total})。点击补全。`
btn.title = `「${stage.label}」部分完成(${collected}/${total})。点击补全${autoFillHint}。`
} else {
btn.style.borderColor = 'rgba(100,180,255,0.4)'
btn.style.background = 'rgba(80,150,255,0.12)'
btn.style.color = '#99ccff'
btn.title = `「${stage.label}」未开始。点击补全(${total} 块)。`
btn.title = `「${stage.label}」未开始。点击补全${autoFillHint}(${total} 块)。`
}
if (total > 0) {
btn.addEventListener('click', (e) => {
e.stopPropagation()
toggleResidenceStage(residence, stage.key)
// 即时刷新面板按钮状态
removePanel()
togglePanel()
})
@@ -440,9 +657,7 @@ const togglePanel = () => {
const sessionOverride = window.sessionStorage.getItem('debug:video-gating')
const envDisableGating = import.meta.env.VITE_DISABLE_FIRST_WATCH_VIDEO_GATING === 'true'
// sessionOverride: null=跟随env, 'enabled'=强制首次(无进度条/跳过), 'disabled'=强制关闭(有进度条/跳过)
const isGatingOn = sessionOverride !== null
? sessionOverride === 'enabled'
: !envDisableGating
const isGatingOn = sessionOverride !== null ? sessionOverride === 'enabled' : !envDisableGating
const gatingBtn = document.createElement('button')
gatingBtn.type = 'button'
@@ -454,9 +669,7 @@ const togglePanel = () => {
? '1px solid rgba(255,200,80,0.5)'
: '1px solid rgba(100,200,120,0.5)'
gatingBtn.style.borderRadius = '4px'
gatingBtn.style.background = isGatingOn
? 'rgba(255,180,60,0.2)'
: 'rgba(80,200,100,0.18)'
gatingBtn.style.background = isGatingOn ? 'rgba(255,180,60,0.2)' : 'rgba(80,200,100,0.18)'
gatingBtn.style.color = isGatingOn ? '#ffd080' : '#99e8aa'
gatingBtn.style.fontSize = '11px'
gatingBtn.style.padding = '4px 8px'
+8 -4
View File
@@ -152,7 +152,7 @@ const QUIZ_ANCHORS: QuizAnchor[] = [
},
{
id: 'quiz-4',
time: 60 * 5 + 40.5,
time: 60 * 5 + 42.5,
title: '题目4',
prompt: '【多选】新时代青年学习“与时俱进”的智慧能够具体落实为:',
type: 'multiple',
@@ -182,7 +182,7 @@ const QUIZ_ANCHORS: QuizAnchor[] = [
},
{
id: 'quiz-5',
time: 60 * 5 + 40.5,
time: 60 * 5 + 42.5,
title: '题目5',
prompt: '【多选】新时代的青年要从孙中山先生身上学习哪些精神?',
type: 'multiple',
@@ -315,7 +315,6 @@ const SunzhongshanInternalization = () => {
})
const cb = resumeCallback
setResumeCallback(null)
triggerPuzzleAnimation(15)
cb?.()
}}
/>
@@ -404,7 +403,12 @@ const SunzhongshanInternalization = () => {
setActiveSuccess(null)
const cb = resumeCallback
setResumeCallback(null)
triggerPuzzleAnimation(16)
// quiz-2 完成后掉落碎片 15,最后一个题目(quiz-5)完成后掉落碎片 16
if (item.id === 'quiz-2') {
triggerPuzzleAnimation(15)
} else if (item.id === 'quiz-5') {
triggerPuzzleAnimation(16)
}
cb?.()
}}
/>