feat: add puzzle residence configuration and reflection progress logic

- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability.
- Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.
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zhongyidian committed 2026-04-27 11:49:30 +08:00
1 parent e0fa47d21a
commit f5f36f75b5
153 files changed
+3846 -2352

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@@ -1,3 +1,5 @@
import path from 'node:path'
import { fileURLToPath } from 'node:url'
import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
@@ -5,8 +7,12 @@ import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import eslintPluginPrettierRecommended from 'eslint-plugin-prettier/recommended'
const tsconfigRootDir = path.dirname(fileURLToPath(import.meta.url))
export default tseslint.config(
{ ignores: ['dist', 'node_modules', 'vite.config.ts'] },
{
ignores: ['dist', 'node_modules', 'vite.config.ts', '.claude/worktrees/**', 'public/**'],
},
{
extends: [
js.configs.recommended,
@@ -17,6 +23,9 @@ export default tseslint.config(
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
parserOptions: {
tsconfigRootDir,
},
},
plugins: {
'react-hooks': reactHooks,