feat: add puzzle residence configuration and reflection progress logic
- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability. - Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.
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@@ -9,6 +9,7 @@ export interface LetterToChenyunProps {
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showVideo?: boolean
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videoSrc?: string
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replyImageSrc?: string
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replyVideoSrc?: string
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}
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const letterContent = `敬爱的陈云爷爷:
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@@ -31,7 +32,11 @@ const fields: Record<number, LetterFieldConfig> = {
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type: 'input',
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maxLength: 12,
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widthClassName: 'w-[120px]',
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readOnlyFallback: '勤学钻研',
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correctValue: '实',
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readOnlyFallback: '实',
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hints: {
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error: '“不唯上、不唯书、只唯实”是陈云提出的著名方法论原则。',
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},
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},
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2: {
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type: 'input',
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@@ -62,6 +67,7 @@ const LetterToChenyun = ({
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showVideo = true,
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videoSrc = 'video/letter/neihua_jixin.mp4',
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replyImageSrc = 'components/letter/点击信详情-陈云',
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replyVideoSrc = 'video/letter/chenyun_gaizhang.mp4',
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}: LetterToChenyunProps) => {
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return (
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<LetterTemplate
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@@ -69,12 +75,13 @@ const LetterToChenyun = ({
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onClose={onClose}
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onSubmit={onSubmit}
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onAnimationEnd={onAnimationEnd}
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title="寄给陈云的信"
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title="写给陈云爷爷的信"
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letterContent={letterContent}
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fields={fields}
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audioSrc={audioSrc}
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showVideo={showVideo}
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videoSrc={videoSrc}
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replyVideoSrc={replyVideoSrc}
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replyImageSrc={replyImageSrc}
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/>
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)
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