feat: add puzzle residence configuration and reflection progress logic
- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability. - Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.
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@@ -129,7 +129,7 @@ const Narration = ({
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<div
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className={cn(
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'w-[1600px] bg-black/90 rounded-[32px] px-20 py-16',
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'shadow-[0_20px_60px_rgba(240,190,117,0.8)] border-4 border-[#d4c5a9]',
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'shadow-[0_20px_60px_rgba(240,190,117,0.8)] border-4 border-[#d4c5a9] indent-14',
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'relative',
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className
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)}
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@@ -155,7 +155,7 @@ const Narration = ({
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onClick={handleClose}
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className="px-12 py-2 bg-gradient-to-br from-[#d4c5a9] to-[#b8a88a] text-[#4e402e] text-3xl font-bold rounded-full border-3 border-[#8B7355] shadow-lg hover:scale-105 transition-transform"
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>
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已知晓
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继续
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</button>
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</div>
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)}
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