- 在 main.tsx 中添加全局键盘快捷键功能,允许用户通过 Ctrl+Shift+R 重置所有缓存。 - 更新多个故居的拼图数据,增加黄炎培和鲁迅的相关信息,丰富学习内容。 - 调整 ResidenceLayout 组件以支持新的故居,确保数据一致性。 - 清理不再使用的拼图布局配置文件,提升代码整洁性。
342 lines
11 KiB
TypeScript
342 lines
11 KiB
TypeScript
import { useState, useEffect } from "react";
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import { useNavigate, useParams } from "react-router-dom";
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import { cn, getBackgroundImage, getStaticImage } from "@/lib/utils";
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import { usePuzzleStore } from "@/store/puzzleStore";
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import { getPuzzlePieceData } from "@/config/puzzleData";
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import { getPuzzlePiecePath, getPuzzleViewBox } from "@/config/puzzlePaths";
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import { Image } from "@/components";
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/**
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* 将英文故居名称转换为中文显示名称
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*/
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const getResidenceDisplayName = (residence: string): string => {
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const nameMap: Record<string, string> = {
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chenyun: "陈云",
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huangyanpei: "黄炎培",
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luxun: "鲁迅",
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sunzhongshan: "孙中山",
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};
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return nameMap[residence] || residence;
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};
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export interface PuzzleSystemProps {
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/** 是否可见 */
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visible: boolean;
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/** 关闭回调 */
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onClose: () => void;
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/** 故居名称,如 'chenyun' */
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residence: string;
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}
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/**
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* SVG拼图碎片组件
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*/
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const PuzzlePieceSvg = ({
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residence,
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pieceId,
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isUnlocked,
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isSelected,
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isHovered,
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onClick,
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onHover,
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onLeave,
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}: {
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residence: string;
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pieceId: number;
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isUnlocked: boolean;
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isSelected: boolean;
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isHovered: boolean;
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onClick: () => void;
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onHover: (id: number) => void;
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onLeave: () => void;
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}) => {
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const pathData = getPuzzlePiecePath(residence, pieceId);
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if (!pathData) return null;
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// 为每个碎片生成唯一的pattern ID
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const patternId = `pattern-${residence}-${pieceId}`;
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// 碎片图片路径
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const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
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return (
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<>
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<style>
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{`
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.puzzle-piece {
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transition: transform 0.2s ease-out;
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transform-origin: center;
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transform-box: fill-box; /* 确保 SVG 围绕自身中心缩放 */
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}
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.puzzle-piece:hover {
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transform: scale(1.04) translate(-5px, -5px);
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}
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`}
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</style>
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<g
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onClick={isUnlocked ? onClick : undefined}
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onMouseEnter={() => (isUnlocked ? onHover(pieceId) : undefined)}
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onMouseLeave={onLeave}
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style={{
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cursor: isUnlocked ? "pointer" : "not-allowed",
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}}
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className={cn(isUnlocked ? "puzzle-piece" : "")}
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>
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<defs>
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<pattern
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id={patternId}
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patternUnits="objectBoundingBox"
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patternContentUnits="objectBoundingBox"
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width={1}
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height={1}
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>
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<image
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href={pieceImage}
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width={1}
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height={1}
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preserveAspectRatio="none"
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style={{
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filter: isUnlocked ? "none" : "brightness(0.2)",
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transition: "filter 220ms ease",
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}}
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/>
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</pattern>
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</defs>
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{/* 实际的路径:只有点击到路径填充区域才会触发 onClick */}
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<path
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d={pathData}
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fill={`url(#${patternId})`}
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stroke={isUnlocked ? (isSelected ? "#75d1fb" : "#fff") : "#888"}
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strokeWidth={isUnlocked ? (isSelected ? 3 : isHovered ? 2.3 : 2) : 1}
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opacity={isUnlocked ? 1 : 0.8}
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/>
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</g>
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</>
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);
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};
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/**
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* 拼图系统组件
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* - 全屏弹窗,显示拼图碎片
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* - 4x4网格布局(16块碎片)
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* - 已解锁显示正常图片,未解锁显示遮罩
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* - 点击碎片可跳转到对应页面
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*/
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const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
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const navigate = useNavigate();
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const { moduleName } = useParams<{ moduleName: string }>();
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const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore();
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const [selectedPiece, setSelectedPiece] = useState<number | null>(null);
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const [hoveredPiece, setHoveredPiece] = useState<number | null>(null);
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// 当弹窗关闭时重置选中状态
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useEffect(() => {
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if (!visible) {
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setSelectedPiece(null);
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}
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}, [visible]);
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if (!visible) return null;
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// 背景图片
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const backgroundImage = getStaticImage("puzzle/底图");
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// 处理碎片点击
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const handlePieceClick = (pieceId: number) => {
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const isUnlocked = isPuzzleUnlocked(residence, pieceId);
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if (isUnlocked) {
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// 显示选中效果,更新详情框
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setSelectedPiece(pieceId);
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} else {
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// 未解锁的碎片,可以显示提示或不做任何操作
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// 暂时不做处理,或者可以添加提示
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}
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};
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// 处理前往按钮点击
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const handleGoToPage = () => {
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if (moduleName && selectedPiece) {
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// console.log(residence, selectedPiece, moduleName);
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// const route = getPuzzleRoute(residence, selectedPiece, moduleName);
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// console.log(route);
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const route = selectedPieceData?.route;
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if (route) {
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navigate(`/${moduleName}/${residence}/${route}`);
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onClose();
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}
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}
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};
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// 获取当前选中碎片的数据
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const selectedPieceData = selectedPiece
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? getPuzzlePieceData(residence, selectedPiece)
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: null;
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// 生成16块碎片(1-16)
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const pieces = Array.from({ length: 16 }, (_, i) => i + 1);
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// 将悬停的碎片放到最后渲染,保证 hover 层级在最上
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const renderPieces =
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hoveredPiece != null
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? [...pieces.filter((p) => p !== hoveredPiece), hoveredPiece]
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: pieces;
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// 获取收集进度
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const collectProgress = getPuzzleCollectProgress(residence);
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return (
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<div
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className="fixed inset-0 z-[100] flex items-center justify-center"
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style={{
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background: "rgba(0, 0, 0, 0.8)",
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}}
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onClick={(e) => {
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// 点击背景关闭
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if (e.target === e.currentTarget) {
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onClose();
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}
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}}
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>
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{/* 背景图片 */}
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<div
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className="relative w-full h-full bg-cover bg-center bg-no-repeat"
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style={{
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backgroundImage: `url(${backgroundImage})`,
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}}
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>
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{/* 关闭按钮 */}
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<Image
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className="absolute right-8 top-8 z-10"
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src={getStaticImage("components/关闭")}
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alt="关闭"
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button
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onClick={onClose}
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/>
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{/* 收集进度 */}
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<div
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className="absolute left-1/2 -translate-x-1/2 top-8 z-10 w-[708px] h-[107px] px-12 flex justify-between items-center"
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style={{ backgroundImage: getBackgroundImage("puzzle/收集进度") }}
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>
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<div className="relative">
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<span
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className={cn(
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"text-white text-2xl font-bold",
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"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
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)}
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>
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{getResidenceDisplayName(residence)}故居碎片
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</span>
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<img
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className="absolute -top-10 left-0 -z-10"
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src={getStaticImage("puzzle/碎片装饰")}
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alt="碎片装饰"
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/>
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</div>
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<div className="text-[#490000] text-4xl font-bold">
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{/* 收集进度 */}
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{collectProgress.toFixed(2) == "1.00"
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? "已集齐"
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: `收集进度${collectProgress.toFixed(2)}%`}
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</div>
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</div>
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{/* 完整拼图底图 - 作为背景显示所有碎片拼好的样子 */}
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<div className="absolute inset-0 flex justify-end">
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<div className="flex items-center gap-4 px-6 pt-30">
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<div className="w-200 h-200 perspective-[1000px]">
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{/* SVG拼图容器 - 使用3D变换和缩放 */}
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<div className="relative h-full transform-3d rotate-x-20 -rotate-y-0 -rotate-z-0 scale-85">
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<svg
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viewBox={getPuzzleViewBox(residence)}
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className="w-full h-full"
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style={{
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filter: "drop-shadow(0px 2px 4px rgba(0,0,0,0.3))",
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overflow: "visible",
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}}
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>
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{renderPieces.map((pieceId) => {
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const isUnlocked = isPuzzleUnlocked(residence, pieceId);
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return (
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<PuzzlePieceSvg
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key={pieceId}
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residence={residence}
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pieceId={pieceId}
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isUnlocked={isUnlocked}
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isSelected={selectedPiece === pieceId}
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isHovered={hoveredPiece === pieceId}
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onClick={() => handlePieceClick(pieceId)}
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onHover={(id) => setHoveredPiece(id)}
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onLeave={() => setHoveredPiece(null)}
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/>
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);
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})}
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</svg>
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</div>
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</div>
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<div className="w-2xl h-200">
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{selectedPieceData && (
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<div
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className="w-[657px] h-[776px] bg-no-repeat bg-cover p-10 text-center"
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style={{
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backgroundImage: getBackgroundImage("puzzle/详情框"),
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}}
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>
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{/* 标题 */}
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{selectedPieceData && (
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<div
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className={cn(
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"text-white text-5xl font-bold whitespace-nowrap mt-8 mb-4 space-y-4",
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"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
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)}
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>
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{/* 空格换行 */}
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{selectedPieceData.title
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.split(" ")
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.map((word: string, index: number) => (
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<div key={index}>
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{word}
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{index <
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selectedPieceData.title.split(" ").length - 1 &&
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" "}
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</div>
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))}
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</div>
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)}
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{/* 对应页面图片 */}
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<div className="max-h-[500px] min-h-[400px] flex items-center justify-center">
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<img
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src={getStaticImage(
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`puzzle/${selectedPieceData.detailImage}`
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)}
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alt={selectedPieceData.title}
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className="max-w-full max-h-full object-contain"
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/>
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</div>
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{/* 前往按钮 */}
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{selectedPieceData && (
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<Image
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className="mt-4"
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src={getStaticImage("puzzle/点击前往浏览")}
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alt="前往按钮"
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button
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onClick={handleGoToPage}
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/>
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)}
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</div>
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)}
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</div>
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</div>
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</div>
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</div>
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</div>
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);
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};
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export default PuzzleSystem;
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