feat:碎片完善

This commit is contained in:
zhongyidian committed 2026-01-11 18:18:20 +08:00
1 parent ec7e8e2bd2
commit 046501705f
74 files changed
+1602 -172

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@@ -126,8 +126,10 @@ class FlyToAnimationManagerClass {
// 使用 cloneNode 深度克隆,包括所有子元素
const clonedElement = fromRef.current!.cloneNode(true) as HTMLElement;
// 复制计算后的样式到克隆元素
// 复制计算后的样式到克隆元素,确保尺寸正确
const computedStyle = window.getComputedStyle(fromRef.current!);
// 复制所有样式属性
const allStyles = Array.from(computedStyle);
allStyles.forEach((prop) => {
const value = computedStyle.getPropertyValue(prop);
@@ -135,6 +137,15 @@ class FlyToAnimationManagerClass {
clonedElement.style.setProperty(prop, value);
}
});
// 确保克隆元素的尺寸与原始元素一致
clonedElement.style.width = `${fromRect.width}px`;
clonedElement.style.height = `${fromRect.height}px`;
clonedElement.style.position = "absolute";
clonedElement.style.left = "0";
clonedElement.style.top = "0";
clonedElement.style.margin = "0";
clonedElement.style.padding = "0";
// 获取克隆后的 HTML(只获取内部内容,不包含外层元素)
const elementHtml = clonedElement.innerHTML;
+17 -18
View File
@@ -28,8 +28,8 @@ export interface ExhibitOverlayProps {
autoPlayDescription?: boolean;
/** 点击展示 */
onClick?: () => void;
/** 是否禁用拖拽,默认 false。当为 true 时,禁用拖拽和缩放功能,确保 onClick 事件能正常触发 */
disableDrag?: boolean;
/** 打开回调 */
onOpen?: () => void;
}
type Point = { x: number; y: number };
@@ -50,7 +50,7 @@ const ExhibitOverlay = ({
description,
autoPlayDescription = false,
onClick,
disableDrag = false,
onOpen,
}: ExhibitOverlayProps) => {
const maskSrc = getStaticImage("components/蒙版遮罩");
const backSrc = getStaticImage("components/关闭");
@@ -139,6 +139,12 @@ const ExhibitOverlay = ({
applyTransformStyle();
}, [applyTransformStyle]);
useEffect(() => {
if (visible) {
onOpen?.();
}
}, [visible, onOpen]);
// 关闭或切换时重置
useEffect(() => {
if (visible) {
@@ -242,9 +248,6 @@ const ExhibitOverlay = ({
// 指针按下:记录初始状态
const handlePointerDown = useCallback(
(e: React.PointerEvent<HTMLDivElement>) => {
// 如果禁用了拖拽,直接返回,不处理拖拽事件
if (disableDrag) return;
if (!containerRef.current || !viewElRef.current) return;
try {
containerRef.current.setPointerCapture(e.pointerId);
@@ -280,7 +283,7 @@ const ExhibitOverlay = ({
}
}
},
[getDistance, disableDrag]
[getDistance]
);
/**
@@ -514,18 +517,14 @@ const ExhibitOverlay = ({
maxHeight: containerSize,
width: "100%",
height: "100%",
cursor: disableDrag
? "default"
: isDragging
? "grabbing"
: "grab",
cursor: isDragging ? "grabbing" : "grab",
}}
onPointerDown={disableDrag ? undefined : handlePointerDown}
onPointerMove={disableDrag ? undefined : handlePointerMove}
onPointerUp={disableDrag ? undefined : handlePointerUp}
onPointerCancel={disableDrag ? undefined : handlePointerUp}
onWheel={disableDrag ? undefined : handleWheel}
onDoubleClick={disableDrag ? undefined : handleDoubleClick}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
onPointerCancel={handlePointerUp}
onWheel={handleWheel}
onDoubleClick={handleDoubleClick}
>
<div
ref={viewElRef}
+4
View File
@@ -89,3 +89,7 @@ export type {
LetterToHuangyanpeiProps,
LetterToLuxunProps,
} from "./letter";
// Puzzle components
export { PuzzleSystem, PuzzlePieceDisplay } from "./puzzle";
export type { PuzzleSystemProps, PuzzlePieceDisplayProps } from "./puzzle";
+227 -33
View File
@@ -1,9 +1,15 @@
import { Outlet, useMatches, useLocation } from "react-router-dom";
import { useState, useEffect, useRef, useMemo } from "react";
import { getPublicPath } from "@/lib/utils";
import { createPortal } from "react-dom";
import { getPublicPath, getStaticImage } from "@/lib/utils";
import type { VideoRouteHandle } from "@/router/types";
import Video, { type VideoRef } from "@/components/video";
import { VideoProvider } from "@/contexts/VideoContext";
import { PuzzleBoxProvider, usePuzzleBox } from "@/contexts/PuzzleBoxContext";
import { PuzzleAnimationProvider } from "@/contexts/PuzzleAnimationContext";
import { Image, PuzzleSystem, flyToAnimation } from "@/components";
import { usePuzzleStore } from "@/store/puzzleStore";
import PuzzlePiecePortal from "@/components/puzzle/PuzzlePiecePortal";
/**
* 故居布局组件
@@ -11,15 +17,145 @@ import { VideoProvider } from "@/contexts/VideoContext";
* 支持视频前置播放和平滑过渡动画
* 渲染子路由内容
*/
const ResidenceLayout = () => {
const ResidenceLayoutContent = () => {
const matches = useMatches();
const location = useLocation();
const { puzzleBoxRef } = usePuzzleBox();
const { unlockPuzzle, isPuzzleUnlocked } = usePuzzleStore();
const [isVideoPlaying, setIsVideoPlaying] = useState(false);
const [isContentVisible, setIsContentVisible] = useState(false);
const [isVideoFadingOut, setIsVideoFadingOut] = useState(false);
const [isPuzzleSystemVisible, setIsPuzzleSystemVisible] = useState(false);
const videoRef = useRef<VideoRef>(null);
const previousPathRef = useRef<string>("");
// 碎片动画相关状态
const [showPuzzlePiece, setShowPuzzlePiece] = useState(false);
const [puzzlePieceId, setPuzzlePieceId] = useState<number | null>(null);
const [isAnimationPlaying, setIsAnimationPlaying] = useState(false);
const [isFlying, setIsFlying] = useState(false); // 标记是否正在飞行
const puzzlePieceRef = useRef<HTMLDivElement>(null);
const animationInProgressRef = useRef<boolean>(false); // 防止重复执行动画
// 从路径中提取故居名称(starName),如 'chenyun', 'sunzhongshan' 等
// 路径格式:/:moduleName/:starName/:page
const residence = useMemo(() => {
const pathParts = location.pathname.split("/").filter(Boolean);
// 路径格式:moduleName/starName/page,所以 starName 是第二个部分
if (pathParts.length >= 2) {
return pathParts[1];
}
return "";
}, [location.pathname]);
// 处理碎片动画触发
const handleTriggerPuzzleAnimation = (pieceId: number) => {
if (!residence) return;
// 防止重复执行动画
if (animationInProgressRef.current) return;
// 检查碎片是否已解锁
if (!isPuzzleUnlocked(residence, pieceId)) {
// 标记动画正在进行
animationInProgressRef.current = true;
// 开始动画流程:禁用所有操作
setIsAnimationPlaying(true);
setPuzzlePieceId(pieceId);
// 显示碎片在屏幕正中间
setShowPuzzlePiece(true);
// 使用双重 requestAnimationFrame 确保 Portal 渲染完成
requestAnimationFrame(() => {
requestAnimationFrame(() => {
// 延迟执行飞行动画,让发光动画先显示
setTimeout(() => {
if (puzzleBoxRef.current && puzzlePieceRef.current) {
// 标记开始飞行,隐藏原始碎片
setIsFlying(true);
// 使用 requestAnimationFrame 确保隐藏操作在下一帧执行,并且元素已完全渲染
requestAnimationFrame(() => {
// 再次确保元素已渲染并获取准确尺寸
if (puzzlePieceRef.current) {
flyToAnimation({
fromRef: puzzlePieceRef,
toRef: puzzleBoxRef,
targetPosition: "center",
duration: 1200,
scale: { from: 1, to: 0.3 },
opacity: [1, 0.8, 0],
onComplete: () => {
// 动画完成后解锁碎片并恢复交互
unlockPuzzle(residence, pieceId);
setShowPuzzlePiece(false);
setPuzzlePieceId(null);
setIsAnimationPlaying(false);
setIsFlying(false);
animationInProgressRef.current = false;
},
});
} else {
// 如果 ref 不存在,直接解锁并恢复
unlockPuzzle(residence, pieceId);
setIsAnimationPlaying(false);
setShowPuzzlePiece(false);
setPuzzlePieceId(null);
setIsFlying(false);
animationInProgressRef.current = false;
}
});
} else {
// 如果 ref 不存在,等待一下再试
setTimeout(() => {
if (puzzleBoxRef.current && puzzlePieceRef.current) {
setIsFlying(true);
requestAnimationFrame(() => {
if (puzzlePieceRef.current) {
flyToAnimation({
fromRef: puzzlePieceRef,
toRef: puzzleBoxRef,
targetPosition: "center",
duration: 1200,
scale: { from: 1, to: 0.3 },
opacity: [1, 0.8, 0],
onComplete: () => {
unlockPuzzle(residence, pieceId);
setShowPuzzlePiece(false);
setPuzzlePieceId(null);
setIsAnimationPlaying(false);
setIsFlying(false);
animationInProgressRef.current = false;
},
});
} else {
unlockPuzzle(residence, pieceId);
setIsAnimationPlaying(false);
setShowPuzzlePiece(false);
setPuzzlePieceId(null);
setIsFlying(false);
animationInProgressRef.current = false;
}
});
} else {
// 如果还是不存在,直接解锁并恢复
unlockPuzzle(residence, pieceId);
setIsAnimationPlaying(false);
setShowPuzzlePiece(false);
setPuzzlePieceId(null);
setIsFlying(false);
animationInProgressRef.current = false;
}
}, 100);
}
}, 500); // 发光动画显示 500ms 后开始飞行
});
});
}
};
// 获取当前路由的视频路径
const videoSrc = useMemo(() => {
const currentMatch = matches[matches.length - 1];
@@ -113,43 +249,101 @@ const ResidenceLayout = () => {
isVideoPlaying={isVideoPlaying}
isContentVisible={isContentVisible}
>
<div className="relative w-full h-full">
{/* 内容层 - 始终渲染,根据状态控制显示 */}
<div
className={`absolute inset-0 ${
isContentVisible
? "z-50 opacity-100" // 显示时在上层
: "z-10 opacity-0 pointer-events-none" // 隐藏时在下层且不可交互
} transition-opacity duration-300 ease-in`}
>
<Outlet />
</div>
{/* 视频层 - 只在播放时渲染,z-index 动态调整 */}
{isVideoPlaying && (
<PuzzleAnimationProvider
triggerPuzzleAnimation={handleTriggerPuzzleAnimation}
>
<div className="relative w-full h-full">
{/* 内容层 - 始终渲染,根据状态控制显示 */}
<div
className={`absolute inset-0 ${
isVideoFadingOut
? "z-40 opacity-0 pointer-events-none" // 淡出时移到下层
: "z-50 opacity-100" // 播放时在上层
} bg-black transition-opacity duration-500 ease-out`}
isContentVisible
? "z-50 opacity-100" // 显示时在上层
: "z-10 opacity-0 pointer-events-none" // 隐藏时在下层且不可交互
} transition-opacity duration-300 ease-in`}
>
<Video
ref={videoRef}
src={videoSrc ? getPublicPath(videoSrc) : undefined}
autoPlay
playsInline
onEnded={handleVideoEnded}
onError={handleVideoError}
showSkipButton={true}
skipText="跳过"
onSkip={handleSkip}
/>
<Outlet />
{/* 拼图盒 - 独立于内容层,确保始终可点击 */}
<div
ref={puzzleBoxRef}
className="absolute left-4 bottom-4 z-[1] cursor-pointer"
onClick={(e) => {
e.stopPropagation();
if (residence) {
setIsPuzzleSystemVisible(true);
}
}}
>
<Image src={getStaticImage("components/拼图盒")} button />
</div>
</div>
)}
</div>
{/* 视频层 - 只在播放时渲染,z-index 动态调整 */}
{isVideoPlaying && (
<div
className={`absolute inset-0 ${
isVideoFadingOut
? "z-40 opacity-0 pointer-events-none" // 淡出时移到下层
: "z-50 opacity-100" // 播放时在上层
} bg-black transition-opacity duration-500 ease-out`}
>
<Video
ref={videoRef}
src={videoSrc ? getPublicPath(videoSrc) : undefined}
autoPlay
playsInline
onEnded={handleVideoEnded}
onError={handleVideoError}
showSkipButton={true}
skipText="跳过"
onSkip={handleSkip}
/>
</div>
)}
{/* 拼图系统弹窗 */}
{residence && (
<PuzzleSystem
visible={isPuzzleSystemVisible}
onClose={() => setIsPuzzleSystemVisible(false)}
residence={residence}
/>
)}
{/* 碎片显示 - 用于飞行动画,显示在屏幕正中间 */}
{showPuzzlePiece && puzzlePieceId && residence && (
<PuzzlePiecePortal
ref={puzzlePieceRef}
residence={residence}
pieceId={puzzlePieceId}
hidden={isFlying}
/>
)}
{/* 动画遮罩层 - 动画播放时盖住所有元素,防止操作 */}
{isAnimationPlaying &&
createPortal(
<div
className="fixed inset-0 z-[100000] pointer-events-auto"
style={{ touchAction: "none" }}
onClick={(e) => e.stopPropagation()}
onTouchStart={(e) => e.preventDefault()}
onTouchMove={(e) => e.preventDefault()}
onTouchEnd={(e) => e.preventDefault()}
/>,
document.body
)}
</div>
</PuzzleAnimationProvider>
</VideoProvider>
);
};
const ResidenceLayout = () => {
return (
<PuzzleBoxProvider>
<ResidenceLayoutContent />
</PuzzleBoxProvider>
);
};
export default ResidenceLayout;
@@ -0,0 +1,57 @@
import { forwardRef } from "react";
import { getStaticImage } from "@/lib/utils";
export interface PuzzlePieceDisplayProps {
/** 故居名称,如 'chenyun' */
residence: string;
/** 碎片ID */
pieceId: number;
/** 是否显示发光动画 */
showGlow?: boolean;
/** 自定义类名 */
className?: string;
}
/**
* 拼图碎片显示组件
* - 显示碎片图片
* - 支持发光动画效果
* - 可以被 ref 引用,用于飞行动画
*/
const PuzzlePieceDisplay = forwardRef<HTMLDivElement, PuzzlePieceDisplayProps>(
({ residence, pieceId, showGlow = true, className = "" }, ref) => {
// 碎片图片路径
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
return (
<div
ref={ref}
className={`relative inline-block ${className}`}
style={{
animation: showGlow ? "puzzleGlow 1s ease-in-out infinite" : "none",
}}
>
<style>{`
@keyframes puzzleGlow {
0%, 100% {
filter: drop-shadow(0 0 8px rgba(255, 255, 255, 0.8)) drop-shadow(0 0 16px rgba(255, 255, 255, 0.6));
}
50% {
filter: drop-shadow(0 0 16px rgba(255, 255, 255, 1)) drop-shadow(0 0 32px rgba(255, 255, 255, 0.8)) drop-shadow(0 0 48px rgba(255, 255, 255, 0.6));
}
}
`}</style>
<img
src={pieceImage}
alt={`碎片 ${pieceId}`}
className="w-full h-full object-contain"
/>
</div>
);
}
);
PuzzlePieceDisplay.displayName = "PuzzlePieceDisplay";
export default PuzzlePieceDisplay;
@@ -0,0 +1,46 @@
import { forwardRef } from "react";
import { createPortal } from "react-dom";
import PuzzlePieceDisplay from "./PuzzlePieceDisplay";
interface PuzzlePiecePortalProps {
residence: string;
pieceId: number;
/** 是否隐藏(飞行时隐藏原始碎片) */
hidden?: boolean;
}
/**
* 碎片 Portal 组件
* 将碎片渲染到 document.body,确保在最上层显示
*/
const PuzzlePiecePortal = forwardRef<HTMLDivElement, PuzzlePiecePortalProps>(
({ residence, pieceId, hidden = false }, ref) => {
return createPortal(
<div
ref={ref}
className="fixed z-[99999] pointer-events-none"
style={{
left: "50%",
top: "50%",
transform: "translate(-50%, -50%)",
width: "120px",
height: "120px",
opacity: hidden ? 0 : 1,
visibility: hidden ? "hidden" : "visible",
}}
>
<PuzzlePieceDisplay
residence={residence}
pieceId={pieceId}
showGlow={true}
className="w-full h-full"
/>
</div>,
document.body
);
}
);
PuzzlePiecePortal.displayName = "PuzzlePiecePortal";
export default PuzzlePiecePortal;
+252
View File
@@ -0,0 +1,252 @@
import { useState, useEffect } from "react";
import { useNavigate, useParams } from "react-router-dom";
import { cn, getBackgroundImage, getStaticImage } from "@/lib/utils";
import { usePuzzleStore } from "@/store/puzzleStore";
import { getPuzzlePieceLayout } from "@/config/puzzleLayout";
import { getPuzzlePieceData } from "@/config/puzzleData";
import { Image } from "@/components";
export interface PuzzleSystemProps {
/** 是否可见 */
visible: boolean;
/** 关闭回调 */
onClose: () => void;
/** 故居名称,如 'chenyun' */
residence: string;
}
/**
* 拼图系统组件
* - 全屏弹窗,显示拼图碎片
* - 4x4网格布局(16块碎片)
* - 已解锁显示正常图片,未解锁显示遮罩
* - 点击碎片可跳转到对应页面
*/
const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
const navigate = useNavigate();
const { moduleName } = useParams<{ moduleName: string }>();
const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore();
const [selectedPiece, setSelectedPiece] = useState<number | null>(null);
// 当弹窗关闭时重置选中状态
useEffect(() => {
if (!visible) {
setSelectedPiece(null);
}
}, [visible]);
if (!visible) return null;
// 背景图片
const backgroundImage = getStaticImage("puzzle/底图");
// 处理碎片点击
const handlePieceClick = (pieceId: number) => {
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
if (isUnlocked) {
// 显示选中效果,更新详情框
setSelectedPiece(pieceId);
} else {
// 未解锁的碎片,可以显示提示或不做任何操作
// 暂时不做处理,或者可以添加提示
}
};
// 处理前往按钮点击
const handleGoToPage = () => {
if (moduleName && selectedPiece) {
// console.log(residence, selectedPiece, moduleName);
// const route = getPuzzleRoute(residence, selectedPiece, moduleName);
// console.log(route);
const route = selectedPieceData?.route;
if (route) {
navigate(`/${moduleName}/${residence}/${route}`);
onClose();
}
}
};
// 获取当前选中碎片的数据
const selectedPieceData = selectedPiece
? getPuzzlePieceData(residence, selectedPiece)
: null;
// 生成16块碎片(1-16)
const pieces = Array.from({ length: 16 }, (_, i) => i + 1);
// 获取收集进度
const collectProgress = getPuzzleCollectProgress(residence);
return (
<div
className="fixed inset-0 z-[100] flex items-center justify-center"
style={{
background: "rgba(0, 0, 0, 0.8)",
}}
onClick={(e) => {
// 点击背景关闭
if (e.target === e.currentTarget) {
onClose();
}
}}
>
{/* 背景图片 */}
<div
className="relative w-full h-full bg-cover bg-center bg-no-repeat"
style={{
backgroundImage: `url(${backgroundImage})`,
}}
>
{/* 关闭按钮 */}
<Image
className="absolute right-8 top-8 z-10"
src={getStaticImage("components/关闭")}
alt="关闭"
button
onClick={onClose}
/>
{/* 收集进度 */}
<div
className="absolute left-1/2 -translate-x-1/2 top-8 z-10 w-[708px] h-[107px] px-12 flex justify-between items-center"
style={{ backgroundImage: getBackgroundImage("puzzle/收集进度") }}
>
<div className="relative">
<span
className={cn(
"text-white text-2xl font-bold",
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
)}
>
陈云故居碎片
</span>
<img
className="absolute -top-10 left-0 -z-10"
src={getStaticImage("puzzle/碎片装饰")}
alt="碎片装饰"
/>
</div>
<div className="text-[#490000] text-4xl font-bold">
{/* 收集进度 */}
{collectProgress.toFixed(2) == "1.00"
? "已集齐"
: `收集进度${collectProgress.toFixed(2)}%`}
</div>
</div>
{/* 完整拼图底图 - 作为背景显示所有碎片拼好的样子 */}
<div className="absolute inset-0 flex justify-end">
<div className="flex items-center gap-4 px-6 pt-40">
<div className="w-200 h-200 perspective-[1000px]">
{/* 拼图容器 - 使用绝对定位,根据配置放置每个碎片 */}
<div className="relative h-full transform-3d rotate-x-20 -rotate-y-0 -rotate-z-0 scale-85">
{pieces.map((pieceId) => {
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
const layout = getPuzzlePieceLayout(residence, pieceId);
// 碎片图片路径
const pieceImage = getStaticImage(
`puzzle/${residence}/${pieceId}`
);
return (
<div
key={pieceId}
className={`absolute transition-all ${
isUnlocked
? "cursor-pointer hover:scale-105 hover:z-99 z-10"
: "cursor-not-allowed z-0"
}`}
style={{
left: layout.position.x,
top: layout.position.y,
}}
onClick={() => handlePieceClick(pieceId)}
>
<div className="relative">
{/* 碎片图片 - 始终显示,未解锁的用CSS变黑 */}
<img
src={pieceImage}
alt={`碎片 ${pieceId}`}
style={{
filter: isUnlocked ? "" : `brightness(0.3) `,
}}
/>
{/* 选中效果遮罩 - 只对已解锁的碎片显示 */}
{/* {isSelected && isUnlocked && (
<div
className="absolute inset-0 pointer-events-none z-10"
style={{
backgroundImage: `url(${selectedMaskImage})`,
backgroundSize: "cover",
backgroundPosition: "center",
}}
/>
)} */}
</div>
</div>
);
})}
</div>
</div>
<div className="w-2xl h-200">
{selectedPieceData && (
<div
className="w-[657px] h-[776px] bg-no-repeat bg-cover p-10 text-center"
style={{
backgroundImage: getBackgroundImage("puzzle/详情框"),
}}
>
{/* 标题 */}
{selectedPieceData && (
<div
className={cn(
"text-white text-5xl font-bold whitespace-nowrap mt-6 h-20 space-y-4",
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
)}
>
{/* 空格换行 */}
{selectedPieceData.title
.split(" ")
.map((word: string, index: number) => (
<div key={index}>
{word}
{index <
selectedPieceData.title.split(" ").length - 1 &&
" "}
</div>
))}
</div>
)}
{/* 对应页面图片 */}
<div className="max-h-[500px] min-h-[400px] flex items-center justify-center">
<img
src={getStaticImage(
`puzzle/${selectedPieceData.detailImage}`
)}
alt={selectedPieceData.title}
className="max-w-full max-h-full object-contain"
/>
</div>
{/* 前往按钮 */}
{selectedPieceData && (
<Image
src={getStaticImage("puzzle/点击前往浏览")}
alt="前往按钮"
button
onClick={handleGoToPage}
/>
)}
</div>
)}
</div>
</div>
</div>
</div>
</div>
);
};
export default PuzzleSystem;
+6
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export { default as PuzzleSystem } from "./PuzzleSystem";
export type { PuzzleSystemProps } from "./PuzzleSystem";
export { default as PuzzlePieceDisplay } from "./PuzzlePieceDisplay";
export type { PuzzlePieceDisplayProps } from "./PuzzlePieceDisplay";
export { default as PuzzlePiecePortal } from "./PuzzlePiecePortal";