feat:碎片完善
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import { forwardRef } from "react";
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import { getStaticImage } from "@/lib/utils";
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export interface PuzzlePieceDisplayProps {
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/** 故居名称,如 'chenyun' */
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residence: string;
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/** 碎片ID */
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pieceId: number;
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/** 是否显示发光动画 */
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showGlow?: boolean;
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/** 自定义类名 */
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className?: string;
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}
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/**
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* 拼图碎片显示组件
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* - 显示碎片图片
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* - 支持发光动画效果
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* - 可以被 ref 引用,用于飞行动画
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*/
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const PuzzlePieceDisplay = forwardRef<HTMLDivElement, PuzzlePieceDisplayProps>(
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({ residence, pieceId, showGlow = true, className = "" }, ref) => {
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// 碎片图片路径
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const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
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return (
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<div
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ref={ref}
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className={`relative inline-block ${className}`}
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style={{
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animation: showGlow ? "puzzleGlow 1s ease-in-out infinite" : "none",
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}}
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>
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<style>{`
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@keyframes puzzleGlow {
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0%, 100% {
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filter: drop-shadow(0 0 8px rgba(255, 255, 255, 0.8)) drop-shadow(0 0 16px rgba(255, 255, 255, 0.6));
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}
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50% {
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filter: drop-shadow(0 0 16px rgba(255, 255, 255, 1)) drop-shadow(0 0 32px rgba(255, 255, 255, 0.8)) drop-shadow(0 0 48px rgba(255, 255, 255, 0.6));
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}
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}
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`}</style>
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<img
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src={pieceImage}
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alt={`碎片 ${pieceId}`}
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className="w-full h-full object-contain"
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/>
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</div>
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);
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}
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);
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PuzzlePieceDisplay.displayName = "PuzzlePieceDisplay";
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export default PuzzlePieceDisplay;
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@@ -0,0 +1,46 @@
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import { forwardRef } from "react";
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import { createPortal } from "react-dom";
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import PuzzlePieceDisplay from "./PuzzlePieceDisplay";
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interface PuzzlePiecePortalProps {
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residence: string;
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pieceId: number;
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/** 是否隐藏(飞行时隐藏原始碎片) */
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hidden?: boolean;
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}
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/**
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* 碎片 Portal 组件
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* 将碎片渲染到 document.body,确保在最上层显示
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*/
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const PuzzlePiecePortal = forwardRef<HTMLDivElement, PuzzlePiecePortalProps>(
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({ residence, pieceId, hidden = false }, ref) => {
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return createPortal(
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<div
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ref={ref}
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className="fixed z-[99999] pointer-events-none"
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style={{
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left: "50%",
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top: "50%",
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transform: "translate(-50%, -50%)",
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width: "120px",
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height: "120px",
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opacity: hidden ? 0 : 1,
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visibility: hidden ? "hidden" : "visible",
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}}
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>
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<PuzzlePieceDisplay
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residence={residence}
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pieceId={pieceId}
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showGlow={true}
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className="w-full h-full"
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/>
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</div>,
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document.body
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);
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}
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);
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PuzzlePiecePortal.displayName = "PuzzlePiecePortal";
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export default PuzzlePiecePortal;
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@@ -0,0 +1,252 @@
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import { useState, useEffect } from "react";
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import { useNavigate, useParams } from "react-router-dom";
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import { cn, getBackgroundImage, getStaticImage } from "@/lib/utils";
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import { usePuzzleStore } from "@/store/puzzleStore";
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import { getPuzzlePieceLayout } from "@/config/puzzleLayout";
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import { getPuzzlePieceData } from "@/config/puzzleData";
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import { Image } from "@/components";
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export interface PuzzleSystemProps {
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/** 是否可见 */
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visible: boolean;
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/** 关闭回调 */
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onClose: () => void;
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/** 故居名称,如 'chenyun' */
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residence: string;
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}
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/**
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* 拼图系统组件
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* - 全屏弹窗,显示拼图碎片
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* - 4x4网格布局(16块碎片)
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* - 已解锁显示正常图片,未解锁显示遮罩
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* - 点击碎片可跳转到对应页面
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*/
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const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
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const navigate = useNavigate();
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const { moduleName } = useParams<{ moduleName: string }>();
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const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore();
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const [selectedPiece, setSelectedPiece] = useState<number | null>(null);
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// 当弹窗关闭时重置选中状态
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useEffect(() => {
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if (!visible) {
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setSelectedPiece(null);
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}
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}, [visible]);
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if (!visible) return null;
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// 背景图片
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const backgroundImage = getStaticImage("puzzle/底图");
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// 处理碎片点击
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const handlePieceClick = (pieceId: number) => {
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const isUnlocked = isPuzzleUnlocked(residence, pieceId);
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if (isUnlocked) {
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// 显示选中效果,更新详情框
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setSelectedPiece(pieceId);
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} else {
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// 未解锁的碎片,可以显示提示或不做任何操作
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// 暂时不做处理,或者可以添加提示
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}
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};
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// 处理前往按钮点击
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const handleGoToPage = () => {
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if (moduleName && selectedPiece) {
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// console.log(residence, selectedPiece, moduleName);
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// const route = getPuzzleRoute(residence, selectedPiece, moduleName);
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// console.log(route);
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const route = selectedPieceData?.route;
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if (route) {
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navigate(`/${moduleName}/${residence}/${route}`);
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onClose();
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}
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}
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};
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// 获取当前选中碎片的数据
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const selectedPieceData = selectedPiece
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? getPuzzlePieceData(residence, selectedPiece)
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: null;
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// 生成16块碎片(1-16)
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const pieces = Array.from({ length: 16 }, (_, i) => i + 1);
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// 获取收集进度
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const collectProgress = getPuzzleCollectProgress(residence);
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return (
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<div
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className="fixed inset-0 z-[100] flex items-center justify-center"
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style={{
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background: "rgba(0, 0, 0, 0.8)",
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}}
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onClick={(e) => {
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// 点击背景关闭
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if (e.target === e.currentTarget) {
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onClose();
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}
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}}
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>
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{/* 背景图片 */}
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<div
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className="relative w-full h-full bg-cover bg-center bg-no-repeat"
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style={{
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backgroundImage: `url(${backgroundImage})`,
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}}
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>
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{/* 关闭按钮 */}
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<Image
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className="absolute right-8 top-8 z-10"
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src={getStaticImage("components/关闭")}
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alt="关闭"
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button
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onClick={onClose}
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/>
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{/* 收集进度 */}
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<div
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className="absolute left-1/2 -translate-x-1/2 top-8 z-10 w-[708px] h-[107px] px-12 flex justify-between items-center"
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style={{ backgroundImage: getBackgroundImage("puzzle/收集进度") }}
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>
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<div className="relative">
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<span
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className={cn(
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"text-white text-2xl font-bold",
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"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
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)}
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>
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陈云故居碎片
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</span>
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<img
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className="absolute -top-10 left-0 -z-10"
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src={getStaticImage("puzzle/碎片装饰")}
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alt="碎片装饰"
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/>
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</div>
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<div className="text-[#490000] text-4xl font-bold">
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{/* 收集进度 */}
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{collectProgress.toFixed(2) == "1.00"
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? "已集齐"
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: `收集进度${collectProgress.toFixed(2)}%`}
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</div>
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</div>
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{/* 完整拼图底图 - 作为背景显示所有碎片拼好的样子 */}
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<div className="absolute inset-0 flex justify-end">
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<div className="flex items-center gap-4 px-6 pt-40">
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<div className="w-200 h-200 perspective-[1000px]">
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{/* 拼图容器 - 使用绝对定位,根据配置放置每个碎片 */}
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<div className="relative h-full transform-3d rotate-x-20 -rotate-y-0 -rotate-z-0 scale-85">
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{pieces.map((pieceId) => {
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const isUnlocked = isPuzzleUnlocked(residence, pieceId);
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const layout = getPuzzlePieceLayout(residence, pieceId);
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// 碎片图片路径
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const pieceImage = getStaticImage(
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`puzzle/${residence}/${pieceId}`
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);
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return (
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<div
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key={pieceId}
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className={`absolute transition-all ${
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isUnlocked
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? "cursor-pointer hover:scale-105 hover:z-99 z-10"
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: "cursor-not-allowed z-0"
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}`}
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style={{
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left: layout.position.x,
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top: layout.position.y,
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}}
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onClick={() => handlePieceClick(pieceId)}
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>
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<div className="relative">
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{/* 碎片图片 - 始终显示,未解锁的用CSS变黑 */}
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<img
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src={pieceImage}
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alt={`碎片 ${pieceId}`}
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style={{
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filter: isUnlocked ? "" : `brightness(0.3) `,
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}}
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/>
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{/* 选中效果遮罩 - 只对已解锁的碎片显示 */}
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{/* {isSelected && isUnlocked && (
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<div
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className="absolute inset-0 pointer-events-none z-10"
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style={{
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backgroundImage: `url(${selectedMaskImage})`,
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backgroundSize: "cover",
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backgroundPosition: "center",
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}}
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/>
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)} */}
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</div>
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</div>
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);
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})}
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</div>
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</div>
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<div className="w-2xl h-200">
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{selectedPieceData && (
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<div
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className="w-[657px] h-[776px] bg-no-repeat bg-cover p-10 text-center"
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style={{
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backgroundImage: getBackgroundImage("puzzle/详情框"),
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}}
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>
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{/* 标题 */}
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{selectedPieceData && (
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<div
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className={cn(
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"text-white text-5xl font-bold whitespace-nowrap mt-6 h-20 space-y-4",
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"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
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)}
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>
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{/* 空格换行 */}
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{selectedPieceData.title
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.split(" ")
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.map((word: string, index: number) => (
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<div key={index}>
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{word}
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{index <
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selectedPieceData.title.split(" ").length - 1 &&
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" "}
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</div>
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))}
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</div>
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)}
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{/* 对应页面图片 */}
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<div className="max-h-[500px] min-h-[400px] flex items-center justify-center">
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<img
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src={getStaticImage(
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`puzzle/${selectedPieceData.detailImage}`
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)}
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alt={selectedPieceData.title}
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className="max-w-full max-h-full object-contain"
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/>
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</div>
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{/* 前往按钮 */}
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{selectedPieceData && (
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<Image
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src={getStaticImage("puzzle/点击前往浏览")}
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alt="前往按钮"
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button
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onClick={handleGoToPage}
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/>
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)}
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</div>
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)}
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</div>
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</div>
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</div>
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</div>
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</div>
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);
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};
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export default PuzzleSystem;
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@@ -0,0 +1,6 @@
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export { default as PuzzleSystem } from "./PuzzleSystem";
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export type { PuzzleSystemProps } from "./PuzzleSystem";
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export { default as PuzzlePieceDisplay } from "./PuzzlePieceDisplay";
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export type { PuzzlePieceDisplayProps } from "./PuzzlePieceDisplay";
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export { default as PuzzlePiecePortal } from "./PuzzlePiecePortal";
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