feat: 更新 ESLint 和 Prettier 配置,增强代码质量管理

- 在 .gitignore 中添加 public/audio/* 以忽略音频文件。
- 更新 bun.lock,添加 eslint-config-prettier 和 eslint-plugin-prettier 依赖,确保 ESLint 与 Prettier 的兼容性。
- 修改 eslint.config.ts,整合 Prettier 规则,优化代码风格一致性。
- 在 package.json 中添加 lint:fix 和 format 脚本,简化代码格式化和修复流程。
- 更新 tailwind.config.ts 和其他组件文件,统一代码风格,提升可读性。
This commit is contained in:
zhongyidian committed 2026-03-05 13:50:47 +08:00
1 parent 5d00adc1a5
commit 76c67b492e
216 files changed
+12454 -13976

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+114 -120
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@@ -1,51 +1,50 @@
import { useMemo, useState } from "react";
import { getBackgroundImage, getStaticImage } from "@/lib/utils";
import { usePuzzleStore } from "@/store/puzzleStore";
import { Image } from "@/components";
import { useMemo, useState } from 'react'
import { getBackgroundImage, getStaticImage } from '@/lib/utils'
import { usePuzzleStore } from '@/store/puzzleStore'
import { Image } from '@/components'
/**
* 六边形进度条组件
* 根据进度值显示不同颜色:100%绿色,50%-99%橙色,0%-49%灰色
*/
interface HexagonProgressBarProps {
progress: number; // 0-100
progress: number // 0-100
}
const HexagonProgressBar = ({ progress }: HexagonProgressBarProps) => {
const progressPercent = Math.min(100, Math.max(0, progress));
const progressText = progressPercent.toFixed(2) === "100.00"
? "进度100%"
: `进度${Math.round(progressPercent)}%`;
const progressPercent = Math.min(100, Math.max(0, progress))
const progressText =
progressPercent.toFixed(2) === '100.00' ? '进度100%' : `进度${Math.round(progressPercent)}%`
// 根据进度值确定填充颜色
const getProgressColor = () => {
if (progressPercent >= 100) {
return "#90B86B"; // 浅橄榄绿色(100%完成)
return '#90B86B' // 浅橄榄绿色(100%完成)
} else if (progressPercent >= 50) {
return "#EEB362"; // 橙色(50%-99%)
return '#EEB362' // 橙色(50%-99%)
} else {
return "#E0E0E0"; // 浅灰色(0%-49%)
return '#E0E0E0' // 浅灰色(0%-49%)
}
};
}
const fillColor = getProgressColor();
const fillColor = getProgressColor()
// 六边形路径,细长的水平六边形,左右两端是尖角
// 正确的六边形路径:从左顶点开始,顺时针绘制
// 左顶点(0%, 50%) -> 左上角(3%, 0%) -> 右上角(97%, 0%) -> 右顶点(100%, 50%) -> 右下角(97%, 100%) -> 左下角(3%, 100%)
// 外层路径(包含边框)
const outerHexagonPath = "polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)";
const outerHexagonPath = 'polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)'
// 内层路径(边框内部)
const innerHexagonPath = "polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)";
const borderWidth = 4; // 增加边框宽度从2px到3px
const innerHexagonPath = 'polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)'
const borderWidth = 4 // 增加边框宽度从2px到3px
return (
<div className="relative" style={{ width: "260px", height: "50px" }}>
<div className="relative" style={{ width: '260px', height: '50px' }}>
{/* 外层:白色边框(使用 clip-path 裁剪形状) */}
<div
className="absolute inset-0"
style={{
clipPath: outerHexagonPath,
backgroundColor: "white",
backgroundColor: 'white',
}}
/>
{/* 内容容器(边框内部区域) */}
@@ -63,7 +62,7 @@ const HexagonProgressBar = ({ progress }: HexagonProgressBarProps) => {
<div
className="absolute inset-0"
style={{
backgroundColor: "#757575",
backgroundColor: '#757575',
}}
/>
{/* 填充层(根据进度百分比从左侧填充) */}
@@ -78,7 +77,7 @@ const HexagonProgressBar = ({ progress }: HexagonProgressBarProps) => {
className="absolute inset-0"
style={{
backgroundColor: fillColor,
transition: "width 0.3s ease, background-color 0.3s ease",
transition: 'width 0.3s ease, background-color 0.3s ease',
}}
/>
</div>
@@ -88,42 +87,42 @@ const HexagonProgressBar = ({ progress }: HexagonProgressBarProps) => {
<div
className="absolute inset-0 flex items-center justify-center text-white text-2xl font-bold pointer-events-none"
style={{
textShadow: "0 2px 4px rgba(0,0,0,0.6), 0 1px 2px rgba(0,0,0,0.8)",
textShadow: '0 2px 4px rgba(0,0,0,0.6), 0 1px 2px rgba(0,0,0,0.8)',
zIndex: 10,
}}
>
{progressText}
</div>
</div>
);
};
)
}
export interface MenuPuzzleCenterProps {
/** 是否可见 */
visible: boolean;
visible: boolean
/** 关闭回调 */
onClose: () => void;
onClose: () => void
/** 选择某个故居后的回调(进入对应的碎片系统) */
onSelectResidence: (residence: string) => void;
onSelectResidence: (residence: string) => void
}
interface ResidenceConfig {
/** 拼图存储用的英文 key(如 chenyun) */
residence: string;
residence: string
/** 显示名称 */
displayName: string;
displayName: string
/** 在大地图上的水平位置(百分比字符串,如 "20%") */
left: string;
left: string
/** 在大地图上的垂直位置(百分比字符串,如 "40%") */
top: string;
top: string
/** 显示用图片路径(相对于 puzzle/home/ 目录) */
image: string;
image: string
/** 是否已经开放拼图(未开放时只展示,不可点击) */
hasPuzzle: boolean;
hasPuzzle: boolean
/** 是否有导图资源 */
hasMap?: boolean;
hasMap?: boolean
/** 导图资源文件名(位于 puzzle/home/map 下) */
mapImage?: string;
mapImage?: string
}
/**
@@ -133,91 +132,87 @@ interface ResidenceConfig {
*/
const RESIDENCE_LIST: ResidenceConfig[] = [
{
residence: "maozedong",
displayName: "毛泽东旧居",
left: "30%",
top: "35%",
image: "毛泽东",
residence: 'maozedong',
displayName: '毛泽东旧居',
left: '30%',
top: '35%',
image: '毛泽东',
hasPuzzle: true,
hasMap: true,
mapImage: "毛泽东导图",
mapImage: '毛泽东导图',
},
{
residence: "sunzhongshan",
displayName: "孙中山故居",
left: "12%",
top: "51%",
image: "孙中山",
residence: 'sunzhongshan',
displayName: '孙中山故居',
left: '12%',
top: '51%',
image: '孙中山',
hasPuzzle: true,
hasMap: true,
mapImage: "孙中山导图",
mapImage: '孙中山导图',
},
{
residence: "luxun",
displayName: "鲁迅故居",
left: "26.3%",
top: "74%",
image: "鲁迅",
residence: 'luxun',
displayName: '鲁迅故居',
left: '26.3%',
top: '74%',
image: '鲁迅',
hasPuzzle: true,
hasMap: true,
mapImage: "鲁迅导图",
mapImage: '鲁迅导图',
},
{
residence: "huangyanpei",
displayName: "黄炎培故居",
left: "44%",
top: "67%",
image: "黄炎培",
residence: 'huangyanpei',
displayName: '黄炎培故居',
left: '44%',
top: '67%',
image: '黄炎培',
hasPuzzle: true,
hasMap: true,
mapImage: "黄炎培导图",
mapImage: '黄炎培导图',
},
{
residence: "nieer",
displayName: "聂耳旧居",
left: "62%",
top: "60%",
image: "聂耳",
residence: 'nieer',
displayName: '聂耳旧居',
left: '62%',
top: '60%',
image: '聂耳',
hasPuzzle: true,
hasMap: false,
},
{
residence: "zhangleping",
displayName: "张乐平故居",
left: "73%",
top: "33%",
image: "张乐平",
residence: 'zhangleping',
displayName: '张乐平故居',
left: '73%',
top: '33%',
image: '张乐平',
hasPuzzle: true,
hasMap: false,
},
{
residence: "rongdesheng",
displayName: "荣德生旧居",
left: "90%",
top: "45%",
image: "荣德生",
residence: 'rongdesheng',
displayName: '荣德生旧居',
left: '90%',
top: '45%',
image: '荣德生',
hasPuzzle: true,
hasMap: false,
},
{
residence: "chenyun",
displayName: "陈云故居",
left: "80%",
top: "76%",
image: "陈云",
residence: 'chenyun',
displayName: '陈云故居',
left: '80%',
top: '76%',
image: '陈云',
hasPuzzle: true,
hasMap: true,
mapImage: "陈云导图",
mapImage: '陈云导图',
},
];
]
const MenuPuzzleCenter = ({
visible,
onClose,
onSelectResidence,
}: MenuPuzzleCenterProps) => {
const { getPuzzleCollectProgress } = usePuzzleStore();
const [activeMapImage, setActiveMapImage] = useState<string | null>(null);
const MenuPuzzleCenter = ({ visible, onClose, onSelectResidence }: MenuPuzzleCenterProps) => {
const { getPuzzleCollectProgress } = usePuzzleStore()
const [activeMapImage, setActiveMapImage] = useState<string | null>(null)
const residenceProgress = useMemo(
() =>
@@ -227,37 +222,40 @@ const MenuPuzzleCenter = ({
progress: item.hasPuzzle ? getPuzzleCollectProgress(item.residence) : 0,
})),
[getPuzzleCollectProgress]
);
)
if (!visible) return null;
if (!visible) return null
return (
<div
className="fixed inset-0 z-90 flex items-center justify-center"
style={{ background: "rgba(0,0,0,0.8)" }}
style={{ background: 'rgba(0,0,0,0.8)' }}
onClick={(e) => {
if (e.target === e.currentTarget) {
onClose();
onClose()
}
}}
>
<div
className="relative w-full h-full bg-cover bg-center bg-no-repeat"
style={{ backgroundImage: getBackgroundImage("puzzle/home/底图") }}
style={{ backgroundImage: getBackgroundImage('puzzle/home/底图') }}
>
{/* 箭头指示底图 */}
<img className="absolute top-84 left-55" src={getStaticImage("puzzle/home/箭头指引")} alt="" />
<img
className="absolute top-84 left-55"
src={getStaticImage('puzzle/home/箭头指引')}
alt=""
/>
{/* 关闭按钮 */}
<Image
className="absolute right-8 top-8 z-10"
src={getStaticImage("components/关闭")}
src={getStaticImage('components/关闭')}
alt="关闭"
button
onClick={onClose}
/>
{/* 故居列表:按照设计图进行绝对定位 */}
<div className="absolute inset-0">
{residenceProgress.map(
@@ -278,10 +276,7 @@ const MenuPuzzleCenter = ({
style={{ left, top }}
>
{/* 故居图片(资源在 puzzle/home 下,可根据实际名称调整) */}
<Image
src={getStaticImage(`puzzle/home/${image}`)}
alt={displayName}
/>
<Image src={getStaticImage(`puzzle/home/${image}`)} alt={displayName} />
{/* 进度展示,仅对已开放拼图的故居显示 */}
{hasPuzzle && (
@@ -292,20 +287,24 @@ const MenuPuzzleCenter = ({
{/* 图标 */}
<div className="flex justify-center gap-6">
<Image src={getStaticImage(`puzzle/home/拼图`)} alt="拼图" button
<Image
src={getStaticImage(`puzzle/home/拼图`)}
alt="拼图"
button
onClick={(e) => {
if (!hasPuzzle) return;
e.stopPropagation();
onSelectResidence(residence);
}} />
if (!hasPuzzle) return
e.stopPropagation()
onSelectResidence(residence)
}}
/>
<Image
src={getStaticImage(`puzzle/home/导图`)}
alt="导图"
button
onClick={(e) => {
e.stopPropagation();
if (!hasMap || !mapImage) return;
setActiveMapImage(mapImage);
e.stopPropagation()
if (!hasMap || !mapImage) return
setActiveMapImage(mapImage)
}}
/>
</div>
@@ -318,10 +317,10 @@ const MenuPuzzleCenter = ({
{activeMapImage && (
<div
className="fixed inset-0 z-110 flex items-center justify-center"
style={{ background: "rgba(0,0,0,0.75)" }}
style={{ background: 'rgba(0,0,0,0.75)' }}
onClick={(e) => {
if (e.target === e.currentTarget) {
setActiveMapImage(null);
setActiveMapImage(null)
}
}}
>
@@ -329,25 +328,20 @@ const MenuPuzzleCenter = ({
<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2">
<Image
className="absolute -right-4 -top-8 z-10"
src={getStaticImage("components/close")}
src={getStaticImage('components/close')}
alt="关闭"
button
onClick={() => setActiveMapImage(null)}
/>
<img
src={getStaticImage(`puzzle/home/map/${activeMapImage}`)}
alt="导图"
/>
<img src={getStaticImage(`puzzle/home/map/${activeMapImage}`)} alt="导图" />
</div>
</div>
</div>
)}
</div>
</div>
);
};
export default MenuPuzzleCenter;
)
}
export default MenuPuzzleCenter
+13 -13
View File
@@ -1,15 +1,15 @@
import { forwardRef } from "react";
import { getStaticImage } from "@/lib/utils";
import { forwardRef } from 'react'
import { getStaticImage } from '@/lib/utils'
export interface PuzzlePieceDisplayProps {
/** 故居名称,如 'chenyun' */
residence: string;
residence: string
/** 碎片ID */
pieceId: number;
pieceId: number
/** 是否显示发光动画 */
showGlow?: boolean;
showGlow?: boolean
/** 自定义类名 */
className?: string;
className?: string
}
/**
@@ -19,16 +19,16 @@ export interface PuzzlePieceDisplayProps {
* - 可以被 ref 引用,用于飞行动画
*/
const PuzzlePieceDisplay = forwardRef<HTMLDivElement, PuzzlePieceDisplayProps>(
({ residence, pieceId, showGlow = true, className = "" }, ref) => {
({ residence, pieceId, showGlow = true, className = '' }, ref) => {
// 碎片图片路径
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`)
return (
<div
ref={ref}
className={`relative inline-block ${className}`}
style={{
animation: showGlow ? "puzzleGlow 1s ease-in-out infinite" : "none",
animation: showGlow ? 'puzzleGlow 1s ease-in-out infinite' : 'none',
}}
>
<style>{`
@@ -43,10 +43,10 @@ const PuzzlePieceDisplay = forwardRef<HTMLDivElement, PuzzlePieceDisplayProps>(
`}</style>
<img src={pieceImage} alt={`碎片 ${pieceId}`} className="w-full" />
</div>
);
)
}
);
)
PuzzlePieceDisplay.displayName = "PuzzlePieceDisplay";
PuzzlePieceDisplay.displayName = 'PuzzlePieceDisplay'
export default PuzzlePieceDisplay;
export default PuzzlePieceDisplay
+48 -48
View File
@@ -1,13 +1,13 @@
import { forwardRef, useEffect, useState } from "react";
import { createPortal } from "react-dom";
import { motion } from "framer-motion";
import PuzzlePieceDisplay from "./PuzzlePieceDisplay";
import { forwardRef, useEffect, useState } from 'react'
import { createPortal } from 'react-dom'
import { motion } from 'framer-motion'
import PuzzlePieceDisplay from './PuzzlePieceDisplay'
interface PuzzlePiecePortalProps {
residence: string;
pieceId: number;
residence: string
pieceId: number
/** 是否隐藏(飞行时隐藏原始碎片) */
hidden?: boolean;
hidden?: boolean
}
/**
@@ -17,38 +17,38 @@ interface PuzzlePiecePortalProps {
*/
const PuzzlePiecePortal = forwardRef<HTMLDivElement, PuzzlePiecePortalProps>(
({ residence, pieceId, hidden = false }, ref) => {
const [isAnimating, setIsAnimating] = useState(true);
const [isAnimating, setIsAnimating] = useState(true)
// 当组件首次渲染时,标记动画开始
useEffect(() => {
setIsAnimating(true);
setIsAnimating(true)
// 动画完成后,重置状态以便下次出现时重新播放
const timer = setTimeout(() => {
setIsAnimating(false);
}, 800); // 与动画时长一致
return () => clearTimeout(timer);
}, [pieceId]); // 当 pieceId 变化时重新播放动画
setIsAnimating(false)
}, 800) // 与动画时长一致
return () => clearTimeout(timer)
}, [pieceId]) // 当 pieceId 变化时重新播放动画
return createPortal(
<div
style={{
position: "fixed",
left: "50%",
top: "50%",
width: "120px",
height: "120px",
transform: "translate(-50%, -50%)",
perspective: "1000px", // 添加透视,让3D效果更明显
position: 'fixed',
left: '50%',
top: '50%',
width: '120px',
height: '120px',
transform: 'translate(-50%, -50%)',
perspective: '1000px', // 添加透视,让3D效果更明显
zIndex: 99999,
pointerEvents: "none",
pointerEvents: 'none',
}}
>
<motion.div
ref={ref}
style={{
width: "100%",
height: "100%",
transformStyle: "preserve-3d", // 保持3D变换
width: '100%',
height: '100%',
transformStyle: 'preserve-3d', // 保持3D变换
}}
initial={
isAnimating
@@ -61,18 +61,18 @@ const PuzzlePiecePortal = forwardRef<HTMLDivElement, PuzzlePiecePortalProps>(
}
animate={
hidden
? { opacity: 0, visibility: "hidden" as const }
? { opacity: 0, visibility: 'hidden' as const }
: isAnimating
? {
scale: 1,
rotateY: 0,
opacity: 1,
visibility: "visible" as const,
}
: {
opacity: 1,
visibility: "visible" as const,
}
? {
scale: 1,
rotateY: 0,
opacity: 1,
visibility: 'visible' as const,
}
: {
opacity: 1,
visibility: 'visible' as const,
}
}
transition={{
duration: 0.8, // 稍微延长动画时间,让效果更舒缓
@@ -87,23 +87,23 @@ const PuzzlePiecePortal = forwardRef<HTMLDivElement, PuzzlePiecePortalProps>(
},
opacity: {
duration: 0.6,
ease: "easeOut",
ease: 'easeOut',
},
}}
>
<PuzzlePieceDisplay
residence={residence}
pieceId={pieceId}
showGlow={true}
className="w-full h-full"
/>
}}
>
<PuzzlePieceDisplay
residence={residence}
pieceId={pieceId}
showGlow={true}
className="w-full h-full"
/>
</motion.div>
</div>,
document.body
);
)
}
);
)
PuzzlePiecePortal.displayName = "PuzzlePiecePortal";
PuzzlePiecePortal.displayName = 'PuzzlePiecePortal'
export default PuzzlePiecePortal;
export default PuzzlePiecePortal
+82 -92
View File
@@ -1,32 +1,32 @@
import { useState, useEffect } from "react";
import { useNavigate, useParams } from "react-router-dom";
import { cn, getBackgroundImage, getStaticImage } from "@/lib/utils";
import { usePuzzleStore } from "@/store/puzzleStore";
import { getPuzzlePieceData } from "@/config/puzzleData";
import { getPuzzlePiecePath, getPuzzleViewBox } from "@/config/puzzlePaths";
import { Image } from "@/components";
import { useState, useEffect } from 'react'
import { useNavigate, useParams } from 'react-router-dom'
import { cn, getBackgroundImage, getStaticImage } from '@/lib/utils'
import { usePuzzleStore } from '@/store/puzzleStore'
import { getPuzzlePieceData } from '@/config/puzzleData'
import { getPuzzlePiecePath, getPuzzleViewBox } from '@/config/puzzlePaths'
import { Image } from '@/components'
/**
* 将英文故居名称转换为中文显示名称
*/
const getResidenceDisplayName = (residence: string): string => {
const nameMap: Record<string, string> = {
chenyun: "陈云",
huangyanpei: "黄炎培",
luxun: "鲁迅",
sunzhongshan: "孙中山",
};
chenyun: '陈云',
huangyanpei: '黄炎培',
luxun: '鲁迅',
sunzhongshan: '孙中山',
}
return nameMap[residence] || residence;
};
return nameMap[residence] || residence
}
export interface PuzzleSystemProps {
/** 是否可见 */
visible: boolean;
visible: boolean
/** 关闭回调 */
onClose: () => void;
onClose: () => void
/** 故居名称,如 'chenyun' */
residence: string;
residence: string
}
/**
@@ -42,24 +42,24 @@ const PuzzlePieceSvg = ({
onHover,
onLeave,
}: {
residence: string;
pieceId: number;
isUnlocked: boolean;
isSelected: boolean;
isHovered: boolean;
onClick: () => void;
onHover: (id: number) => void;
onLeave: () => void;
residence: string
pieceId: number
isUnlocked: boolean
isSelected: boolean
isHovered: boolean
onClick: () => void
onHover: (id: number) => void
onLeave: () => void
}) => {
const pathData = getPuzzlePiecePath(residence, pieceId);
const pathData = getPuzzlePiecePath(residence, pieceId)
if (!pathData) return null;
if (!pathData) return null
// 为每个碎片生成唯一的pattern ID
const patternId = `pattern-${residence}-${pieceId}`;
const patternId = `pattern-${residence}-${pieceId}`
// 碎片图片路径
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`)
return (
<>
@@ -81,9 +81,9 @@ const PuzzlePieceSvg = ({
onMouseEnter={() => (isUnlocked ? onHover(pieceId) : undefined)}
onMouseLeave={onLeave}
style={{
cursor: isUnlocked ? "pointer" : "not-allowed",
cursor: isUnlocked ? 'pointer' : 'not-allowed',
}}
className={cn(isUnlocked ? "puzzle-piece" : "")}
className={cn(isUnlocked ? 'puzzle-piece' : '')}
>
<defs>
{/* Safari/iOS 对 SVG image 的 CSS filter 支持有限,使用滤镜定义保证生效 */}
@@ -116,7 +116,7 @@ const PuzzlePieceSvg = ({
preserveAspectRatio="none"
filter={isUnlocked ? undefined : `url(#${patternId}-dim)`}
style={{
transition: "filter 220ms ease",
transition: 'filter 220ms ease',
}}
/>
</pattern>
@@ -126,14 +126,14 @@ const PuzzlePieceSvg = ({
<path
d={pathData}
fill={`url(#${patternId})`}
stroke={isUnlocked ? (isSelected ? "#75d1fb" : "#fff") : "#888"}
stroke={isUnlocked ? (isSelected ? '#75d1fb' : '#fff') : '#888'}
strokeWidth={isUnlocked ? (isSelected ? 3 : isHovered ? 2.3 : 2) : 1}
opacity={isUnlocked ? 1 : 0.8}
/>
</g>
</>
);
};
)
}
/**
* 拼图系统组件
@@ -143,36 +143,36 @@ const PuzzlePieceSvg = ({
* - 点击碎片可跳转到对应页面
*/
const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
const navigate = useNavigate();
const { moduleName } = useParams<{ moduleName: string }>();
const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore();
const [selectedPiece, setSelectedPiece] = useState<number | null>(null);
const [hoveredPiece, setHoveredPiece] = useState<number | null>(null);
const navigate = useNavigate()
const { moduleName } = useParams<{ moduleName: string }>()
const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore()
const [selectedPiece, setSelectedPiece] = useState<number | null>(null)
const [hoveredPiece, setHoveredPiece] = useState<number | null>(null)
// 当弹窗关闭时重置选中状态
useEffect(() => {
if (!visible) {
setSelectedPiece(null);
setSelectedPiece(null)
}
}, [visible]);
}, [visible])
if (!visible) return null;
if (!visible) return null
// 背景图片
const backgroundImage = getStaticImage("puzzle/底图");
const backgroundImage = getStaticImage('puzzle/底图')
// 处理碎片点击
const handlePieceClick = (pieceId: number) => {
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
const isUnlocked = isPuzzleUnlocked(residence, pieceId)
if (isUnlocked) {
// 显示选中效果,更新详情框
setSelectedPiece(pieceId);
setSelectedPiece(pieceId)
} else {
// 未解锁的碎片,可以显示提示或不做任何操作
// 暂时不做处理,或者可以添加提示
}
};
}
// 处理前往按钮点击
const handleGoToPage = () => {
@@ -180,40 +180,36 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
// console.log(residence, selectedPiece, moduleName);
// const route = getPuzzleRoute(residence, selectedPiece, moduleName);
// console.log(route);
const route = selectedPieceData?.route;
const route = selectedPieceData?.route
if (route) {
navigate(`/${moduleName}/${residence}/${route}`);
onClose();
navigate(`/${moduleName}/${residence}/${route}`)
onClose()
}
}
};
}
// 获取当前选中碎片的数据
const selectedPieceData = selectedPiece
? getPuzzlePieceData(residence, selectedPiece)
: null;
const selectedPieceData = selectedPiece ? getPuzzlePieceData(residence, selectedPiece) : null
// 生成16块碎片(1-16)
const pieces = Array.from({ length: 16 }, (_, i) => i + 1);
const pieces = Array.from({ length: 16 }, (_, i) => i + 1)
// 将悬停的碎片放到最后渲染,保证 hover 层级在最上
const renderPieces =
hoveredPiece != null
? [...pieces.filter((p) => p !== hoveredPiece), hoveredPiece]
: pieces;
hoveredPiece != null ? [...pieces.filter((p) => p !== hoveredPiece), hoveredPiece] : pieces
// 获取收集进度
const collectProgress = getPuzzleCollectProgress(residence);
const collectProgress = getPuzzleCollectProgress(residence)
return (
<div
className="fixed inset-0 z-[100] flex items-center justify-center"
style={{
background: "rgba(0, 0, 0, 0.8)",
background: 'rgba(0, 0, 0, 0.8)',
}}
onClick={(e) => {
// 点击背景关闭
if (e.target === e.currentTarget) {
onClose();
onClose()
}
}}
>
@@ -227,7 +223,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
{/* 关闭按钮 */}
<Image
className="absolute right-8 top-8 z-10"
src={getStaticImage("components/关闭")}
src={getStaticImage('components/关闭')}
alt="关闭"
button
onClick={onClose}
@@ -236,27 +232,27 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
{/* 收集进度 */}
<div
className="absolute left-1/2 -translate-x-1/2 top-8 z-10 w-[708px] h-[107px] px-12 flex justify-between items-center"
style={{ backgroundImage: getBackgroundImage("puzzle/收集进度") }}
style={{ backgroundImage: getBackgroundImage('puzzle/收集进度') }}
>
<div className="relative">
<span
className={cn(
"text-white text-2xl font-bold",
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
'text-white text-2xl font-bold',
'[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]'
)}
>
{getResidenceDisplayName(residence)}故居碎片
</span>
<img
className="absolute -top-10 left-0 -z-10"
src={getStaticImage("puzzle/碎片装饰")}
src={getStaticImage('puzzle/碎片装饰')}
alt="碎片装饰"
/>
</div>
<div className="text-[#490000] text-4xl font-bold">
{/* 收集进度 */}
{collectProgress.toFixed(2) == "1.00"
? "已集齐"
{collectProgress.toFixed(2) == '1.00'
? '已集齐'
: `收集进度${collectProgress.toFixed(2)}%`}
</div>
</div>
@@ -271,12 +267,12 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
viewBox={getPuzzleViewBox(residence)}
className="w-full h-full"
style={{
filter: "drop-shadow(0px 2px 4px rgba(0,0,0,0.3))",
overflow: "visible",
filter: 'drop-shadow(0px 2px 4px rgba(0,0,0,0.3))',
overflow: 'visible',
}}
>
{renderPieces.map((pieceId) => {
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
const isUnlocked = isPuzzleUnlocked(residence, pieceId)
return (
<PuzzlePieceSvg
@@ -290,7 +286,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
onHover={(id) => setHoveredPiece(id)}
onLeave={() => setHoveredPiece(null)}
/>
);
)
})}
</svg>
</div>
@@ -300,36 +296,30 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
<div
className="w-[657px] h-[776px] bg-no-repeat bg-cover p-10 text-center"
style={{
backgroundImage: getBackgroundImage("puzzle/详情框"),
backgroundImage: getBackgroundImage('puzzle/详情框'),
}}
>
{/* 标题 */}
{selectedPieceData && (
<div
className={cn(
"text-white text-5xl font-bold whitespace-nowrap mt-8 mb-4 space-y-4",
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
'text-white text-5xl font-bold whitespace-nowrap mt-8 mb-4 space-y-4',
'[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]'
)}
>
{/* 空格换行 */}
{selectedPieceData.title
.split(" ")
.map((word: string, index: number) => (
<div key={index}>
{word}
{index <
selectedPieceData.title.split(" ").length - 1 &&
" "}
</div>
))}
{selectedPieceData.title.split(' ').map((word: string, index: number) => (
<div key={index}>
{word}
{index < selectedPieceData.title.split(' ').length - 1 && ' '}
</div>
))}
</div>
)}
{/* 对应页面图片 */}
<div className="max-h-[500px] min-h-[400px] flex items-center justify-center">
<img
src={getStaticImage(
`puzzle/${selectedPieceData.detailImage}`
)}
src={getStaticImage(`puzzle/${selectedPieceData.detailImage}`)}
alt={selectedPieceData.title}
className="max-w-full max-h-full object-contain"
/>
@@ -338,7 +328,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
{selectedPieceData && (
<Image
className="mt-4"
src={getStaticImage("puzzle/点击前往浏览")}
src={getStaticImage('puzzle/点击前往浏览')}
alt="前往按钮"
button
onClick={handleGoToPage}
@@ -351,7 +341,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
</div>
</div>
</div>
);
};
)
}
export default PuzzleSystem;
export default PuzzleSystem
+5 -6
View File
@@ -1,6 +1,5 @@
export { default as PuzzleSystem } from "./PuzzleSystem";
export type { PuzzleSystemProps } from "./PuzzleSystem";
export { default as PuzzlePieceDisplay } from "./PuzzlePieceDisplay";
export type { PuzzlePieceDisplayProps } from "./PuzzlePieceDisplay";
export { default as PuzzlePiecePortal } from "./PuzzlePiecePortal";
export { default as PuzzleSystem } from './PuzzleSystem'
export type { PuzzleSystemProps } from './PuzzleSystem'
export { default as PuzzlePieceDisplay } from './PuzzlePieceDisplay'
export type { PuzzlePieceDisplayProps } from './PuzzlePieceDisplay'
export { default as PuzzlePiecePortal } from './PuzzlePiecePortal'