feat: 更新 ESLint 和 Prettier 配置,增强代码质量管理
- 在 .gitignore 中添加 public/audio/* 以忽略音频文件。 - 更新 bun.lock,添加 eslint-config-prettier 和 eslint-plugin-prettier 依赖,确保 ESLint 与 Prettier 的兼容性。 - 修改 eslint.config.ts,整合 Prettier 规则,优化代码风格一致性。 - 在 package.json 中添加 lint:fix 和 format 脚本,简化代码格式化和修复流程。 - 更新 tailwind.config.ts 和其他组件文件,统一代码风格,提升可读性。
This commit is contained in:
1 parent
5d00adc1a5
commit
76c67b492e
216 files changed
+12454
-13976
No files matched your search
@@ -1,32 +1,32 @@
|
||||
import { useState, useEffect } from "react";
|
||||
import { useNavigate, useParams } from "react-router-dom";
|
||||
import { cn, getBackgroundImage, getStaticImage } from "@/lib/utils";
|
||||
import { usePuzzleStore } from "@/store/puzzleStore";
|
||||
import { getPuzzlePieceData } from "@/config/puzzleData";
|
||||
import { getPuzzlePiecePath, getPuzzleViewBox } from "@/config/puzzlePaths";
|
||||
import { Image } from "@/components";
|
||||
import { useState, useEffect } from 'react'
|
||||
import { useNavigate, useParams } from 'react-router-dom'
|
||||
import { cn, getBackgroundImage, getStaticImage } from '@/lib/utils'
|
||||
import { usePuzzleStore } from '@/store/puzzleStore'
|
||||
import { getPuzzlePieceData } from '@/config/puzzleData'
|
||||
import { getPuzzlePiecePath, getPuzzleViewBox } from '@/config/puzzlePaths'
|
||||
import { Image } from '@/components'
|
||||
|
||||
/**
|
||||
* 将英文故居名称转换为中文显示名称
|
||||
*/
|
||||
const getResidenceDisplayName = (residence: string): string => {
|
||||
const nameMap: Record<string, string> = {
|
||||
chenyun: "陈云",
|
||||
huangyanpei: "黄炎培",
|
||||
luxun: "鲁迅",
|
||||
sunzhongshan: "孙中山",
|
||||
};
|
||||
chenyun: '陈云',
|
||||
huangyanpei: '黄炎培',
|
||||
luxun: '鲁迅',
|
||||
sunzhongshan: '孙中山',
|
||||
}
|
||||
|
||||
return nameMap[residence] || residence;
|
||||
};
|
||||
return nameMap[residence] || residence
|
||||
}
|
||||
|
||||
export interface PuzzleSystemProps {
|
||||
/** 是否可见 */
|
||||
visible: boolean;
|
||||
visible: boolean
|
||||
/** 关闭回调 */
|
||||
onClose: () => void;
|
||||
onClose: () => void
|
||||
/** 故居名称,如 'chenyun' */
|
||||
residence: string;
|
||||
residence: string
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -42,24 +42,24 @@ const PuzzlePieceSvg = ({
|
||||
onHover,
|
||||
onLeave,
|
||||
}: {
|
||||
residence: string;
|
||||
pieceId: number;
|
||||
isUnlocked: boolean;
|
||||
isSelected: boolean;
|
||||
isHovered: boolean;
|
||||
onClick: () => void;
|
||||
onHover: (id: number) => void;
|
||||
onLeave: () => void;
|
||||
residence: string
|
||||
pieceId: number
|
||||
isUnlocked: boolean
|
||||
isSelected: boolean
|
||||
isHovered: boolean
|
||||
onClick: () => void
|
||||
onHover: (id: number) => void
|
||||
onLeave: () => void
|
||||
}) => {
|
||||
const pathData = getPuzzlePiecePath(residence, pieceId);
|
||||
const pathData = getPuzzlePiecePath(residence, pieceId)
|
||||
|
||||
if (!pathData) return null;
|
||||
if (!pathData) return null
|
||||
|
||||
// 为每个碎片生成唯一的pattern ID
|
||||
const patternId = `pattern-${residence}-${pieceId}`;
|
||||
const patternId = `pattern-${residence}-${pieceId}`
|
||||
|
||||
// 碎片图片路径
|
||||
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
|
||||
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`)
|
||||
|
||||
return (
|
||||
<>
|
||||
@@ -81,9 +81,9 @@ const PuzzlePieceSvg = ({
|
||||
onMouseEnter={() => (isUnlocked ? onHover(pieceId) : undefined)}
|
||||
onMouseLeave={onLeave}
|
||||
style={{
|
||||
cursor: isUnlocked ? "pointer" : "not-allowed",
|
||||
cursor: isUnlocked ? 'pointer' : 'not-allowed',
|
||||
}}
|
||||
className={cn(isUnlocked ? "puzzle-piece" : "")}
|
||||
className={cn(isUnlocked ? 'puzzle-piece' : '')}
|
||||
>
|
||||
<defs>
|
||||
{/* Safari/iOS 对 SVG image 的 CSS filter 支持有限,使用滤镜定义保证生效 */}
|
||||
@@ -116,7 +116,7 @@ const PuzzlePieceSvg = ({
|
||||
preserveAspectRatio="none"
|
||||
filter={isUnlocked ? undefined : `url(#${patternId}-dim)`}
|
||||
style={{
|
||||
transition: "filter 220ms ease",
|
||||
transition: 'filter 220ms ease',
|
||||
}}
|
||||
/>
|
||||
</pattern>
|
||||
@@ -126,14 +126,14 @@ const PuzzlePieceSvg = ({
|
||||
<path
|
||||
d={pathData}
|
||||
fill={`url(#${patternId})`}
|
||||
stroke={isUnlocked ? (isSelected ? "#75d1fb" : "#fff") : "#888"}
|
||||
stroke={isUnlocked ? (isSelected ? '#75d1fb' : '#fff') : '#888'}
|
||||
strokeWidth={isUnlocked ? (isSelected ? 3 : isHovered ? 2.3 : 2) : 1}
|
||||
opacity={isUnlocked ? 1 : 0.8}
|
||||
/>
|
||||
</g>
|
||||
</>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* 拼图系统组件
|
||||
@@ -143,36 +143,36 @@ const PuzzlePieceSvg = ({
|
||||
* - 点击碎片可跳转到对应页面
|
||||
*/
|
||||
const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
const navigate = useNavigate();
|
||||
const { moduleName } = useParams<{ moduleName: string }>();
|
||||
const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore();
|
||||
const [selectedPiece, setSelectedPiece] = useState<number | null>(null);
|
||||
const [hoveredPiece, setHoveredPiece] = useState<number | null>(null);
|
||||
const navigate = useNavigate()
|
||||
const { moduleName } = useParams<{ moduleName: string }>()
|
||||
const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore()
|
||||
const [selectedPiece, setSelectedPiece] = useState<number | null>(null)
|
||||
const [hoveredPiece, setHoveredPiece] = useState<number | null>(null)
|
||||
|
||||
// 当弹窗关闭时重置选中状态
|
||||
useEffect(() => {
|
||||
if (!visible) {
|
||||
setSelectedPiece(null);
|
||||
setSelectedPiece(null)
|
||||
}
|
||||
}, [visible]);
|
||||
}, [visible])
|
||||
|
||||
if (!visible) return null;
|
||||
if (!visible) return null
|
||||
|
||||
// 背景图片
|
||||
const backgroundImage = getStaticImage("puzzle/底图");
|
||||
const backgroundImage = getStaticImage('puzzle/底图')
|
||||
|
||||
// 处理碎片点击
|
||||
const handlePieceClick = (pieceId: number) => {
|
||||
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
|
||||
const isUnlocked = isPuzzleUnlocked(residence, pieceId)
|
||||
|
||||
if (isUnlocked) {
|
||||
// 显示选中效果,更新详情框
|
||||
setSelectedPiece(pieceId);
|
||||
setSelectedPiece(pieceId)
|
||||
} else {
|
||||
// 未解锁的碎片,可以显示提示或不做任何操作
|
||||
// 暂时不做处理,或者可以添加提示
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// 处理前往按钮点击
|
||||
const handleGoToPage = () => {
|
||||
@@ -180,40 +180,36 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
// console.log(residence, selectedPiece, moduleName);
|
||||
// const route = getPuzzleRoute(residence, selectedPiece, moduleName);
|
||||
// console.log(route);
|
||||
const route = selectedPieceData?.route;
|
||||
const route = selectedPieceData?.route
|
||||
if (route) {
|
||||
navigate(`/${moduleName}/${residence}/${route}`);
|
||||
onClose();
|
||||
navigate(`/${moduleName}/${residence}/${route}`)
|
||||
onClose()
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// 获取当前选中碎片的数据
|
||||
const selectedPieceData = selectedPiece
|
||||
? getPuzzlePieceData(residence, selectedPiece)
|
||||
: null;
|
||||
const selectedPieceData = selectedPiece ? getPuzzlePieceData(residence, selectedPiece) : null
|
||||
|
||||
// 生成16块碎片(1-16)
|
||||
const pieces = Array.from({ length: 16 }, (_, i) => i + 1);
|
||||
const pieces = Array.from({ length: 16 }, (_, i) => i + 1)
|
||||
// 将悬停的碎片放到最后渲染,保证 hover 层级在最上
|
||||
const renderPieces =
|
||||
hoveredPiece != null
|
||||
? [...pieces.filter((p) => p !== hoveredPiece), hoveredPiece]
|
||||
: pieces;
|
||||
hoveredPiece != null ? [...pieces.filter((p) => p !== hoveredPiece), hoveredPiece] : pieces
|
||||
|
||||
// 获取收集进度
|
||||
const collectProgress = getPuzzleCollectProgress(residence);
|
||||
const collectProgress = getPuzzleCollectProgress(residence)
|
||||
|
||||
return (
|
||||
<div
|
||||
className="fixed inset-0 z-[100] flex items-center justify-center"
|
||||
style={{
|
||||
background: "rgba(0, 0, 0, 0.8)",
|
||||
background: 'rgba(0, 0, 0, 0.8)',
|
||||
}}
|
||||
onClick={(e) => {
|
||||
// 点击背景关闭
|
||||
if (e.target === e.currentTarget) {
|
||||
onClose();
|
||||
onClose()
|
||||
}
|
||||
}}
|
||||
>
|
||||
@@ -227,7 +223,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
{/* 关闭按钮 */}
|
||||
<Image
|
||||
className="absolute right-8 top-8 z-10"
|
||||
src={getStaticImage("components/关闭")}
|
||||
src={getStaticImage('components/关闭')}
|
||||
alt="关闭"
|
||||
button
|
||||
onClick={onClose}
|
||||
@@ -236,27 +232,27 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
{/* 收集进度 */}
|
||||
<div
|
||||
className="absolute left-1/2 -translate-x-1/2 top-8 z-10 w-[708px] h-[107px] px-12 flex justify-between items-center"
|
||||
style={{ backgroundImage: getBackgroundImage("puzzle/收集进度") }}
|
||||
style={{ backgroundImage: getBackgroundImage('puzzle/收集进度') }}
|
||||
>
|
||||
<div className="relative">
|
||||
<span
|
||||
className={cn(
|
||||
"text-white text-2xl font-bold",
|
||||
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
|
||||
'text-white text-2xl font-bold',
|
||||
'[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]'
|
||||
)}
|
||||
>
|
||||
{getResidenceDisplayName(residence)}故居碎片
|
||||
</span>
|
||||
<img
|
||||
className="absolute -top-10 left-0 -z-10"
|
||||
src={getStaticImage("puzzle/碎片装饰")}
|
||||
src={getStaticImage('puzzle/碎片装饰')}
|
||||
alt="碎片装饰"
|
||||
/>
|
||||
</div>
|
||||
<div className="text-[#490000] text-4xl font-bold">
|
||||
{/* 收集进度 */}
|
||||
{collectProgress.toFixed(2) == "1.00"
|
||||
? "已集齐"
|
||||
{collectProgress.toFixed(2) == '1.00'
|
||||
? '已集齐'
|
||||
: `收集进度${collectProgress.toFixed(2)}%`}
|
||||
</div>
|
||||
</div>
|
||||
@@ -271,12 +267,12 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
viewBox={getPuzzleViewBox(residence)}
|
||||
className="w-full h-full"
|
||||
style={{
|
||||
filter: "drop-shadow(0px 2px 4px rgba(0,0,0,0.3))",
|
||||
overflow: "visible",
|
||||
filter: 'drop-shadow(0px 2px 4px rgba(0,0,0,0.3))',
|
||||
overflow: 'visible',
|
||||
}}
|
||||
>
|
||||
{renderPieces.map((pieceId) => {
|
||||
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
|
||||
const isUnlocked = isPuzzleUnlocked(residence, pieceId)
|
||||
|
||||
return (
|
||||
<PuzzlePieceSvg
|
||||
@@ -290,7 +286,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
onHover={(id) => setHoveredPiece(id)}
|
||||
onLeave={() => setHoveredPiece(null)}
|
||||
/>
|
||||
);
|
||||
)
|
||||
})}
|
||||
</svg>
|
||||
</div>
|
||||
@@ -300,36 +296,30 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
<div
|
||||
className="w-[657px] h-[776px] bg-no-repeat bg-cover p-10 text-center"
|
||||
style={{
|
||||
backgroundImage: getBackgroundImage("puzzle/详情框"),
|
||||
backgroundImage: getBackgroundImage('puzzle/详情框'),
|
||||
}}
|
||||
>
|
||||
{/* 标题 */}
|
||||
{selectedPieceData && (
|
||||
<div
|
||||
className={cn(
|
||||
"text-white text-5xl font-bold whitespace-nowrap mt-8 mb-4 space-y-4",
|
||||
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
|
||||
'text-white text-5xl font-bold whitespace-nowrap mt-8 mb-4 space-y-4',
|
||||
'[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]'
|
||||
)}
|
||||
>
|
||||
{/* 空格换行 */}
|
||||
{selectedPieceData.title
|
||||
.split(" ")
|
||||
.map((word: string, index: number) => (
|
||||
<div key={index}>
|
||||
{word}
|
||||
{index <
|
||||
selectedPieceData.title.split(" ").length - 1 &&
|
||||
" "}
|
||||
</div>
|
||||
))}
|
||||
{selectedPieceData.title.split(' ').map((word: string, index: number) => (
|
||||
<div key={index}>
|
||||
{word}
|
||||
{index < selectedPieceData.title.split(' ').length - 1 && ' '}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
{/* 对应页面图片 */}
|
||||
<div className="max-h-[500px] min-h-[400px] flex items-center justify-center">
|
||||
<img
|
||||
src={getStaticImage(
|
||||
`puzzle/${selectedPieceData.detailImage}`
|
||||
)}
|
||||
src={getStaticImage(`puzzle/${selectedPieceData.detailImage}`)}
|
||||
alt={selectedPieceData.title}
|
||||
className="max-w-full max-h-full object-contain"
|
||||
/>
|
||||
@@ -338,7 +328,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
{selectedPieceData && (
|
||||
<Image
|
||||
className="mt-4"
|
||||
src={getStaticImage("puzzle/点击前往浏览")}
|
||||
src={getStaticImage('puzzle/点击前往浏览')}
|
||||
alt="前往按钮"
|
||||
button
|
||||
onClick={handleGoToPage}
|
||||
@@ -351,7 +341,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
export default PuzzleSystem;
|
||||
export default PuzzleSystem
|
||||
Reference in new issue
Block a user