feat: 更新包管理器为 bun,优化项目配置和资源管理
- 将包管理器从 pnpm 更改为 bun,提升依赖管理效率。 - 在 index.html 中引入 jQuery 和 videoajax.js,增强页面功能。 - 删除 pnpm-lock.yaml 文件,清理不必要的锁定文件。 - 在多个组件中优化状态管理和访问逻辑,提升用户体验。 - 更新多个页面和组件以支持新的状态管理方式,确保数据一致性。
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@@ -0,0 +1,353 @@
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import { useMemo, useState } from "react";
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import { getBackgroundImage, getStaticImage } from "@/lib/utils";
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import { usePuzzleStore } from "@/store/puzzleStore";
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import { Image } from "@/components";
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/**
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* 六边形进度条组件
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* 根据进度值显示不同颜色:100%绿色,50%-99%橙色,0%-49%灰色
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*/
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interface HexagonProgressBarProps {
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progress: number; // 0-100
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}
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const HexagonProgressBar = ({ progress }: HexagonProgressBarProps) => {
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const progressPercent = Math.min(100, Math.max(0, progress));
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const progressText = progressPercent.toFixed(2) === "100.00"
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? "进度100%"
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: `进度${Math.round(progressPercent)}%`;
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// 根据进度值确定填充颜色
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const getProgressColor = () => {
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if (progressPercent >= 100) {
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return "#90B86B"; // 浅橄榄绿色(100%完成)
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} else if (progressPercent >= 50) {
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return "#EEB362"; // 橙色(50%-99%)
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} else {
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return "#E0E0E0"; // 浅灰色(0%-49%)
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}
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};
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const fillColor = getProgressColor();
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// 六边形路径,细长的水平六边形,左右两端是尖角
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// 正确的六边形路径:从左顶点开始,顺时针绘制
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// 左顶点(0%, 50%) -> 左上角(3%, 0%) -> 右上角(97%, 0%) -> 右顶点(100%, 50%) -> 右下角(97%, 100%) -> 左下角(3%, 100%)
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// 外层路径(包含边框)
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const outerHexagonPath = "polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)";
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// 内层路径(边框内部)
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const innerHexagonPath = "polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)";
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const borderWidth = 4; // 增加边框宽度从2px到3px
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return (
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<div className="relative" style={{ width: "260px", height: "50px" }}>
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{/* 外层:白色边框(使用 clip-path 裁剪形状) */}
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<div
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className="absolute inset-0"
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style={{
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clipPath: outerHexagonPath,
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backgroundColor: "white",
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}}
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/>
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{/* 内容容器(边框内部区域) */}
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<div
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className="absolute"
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style={{
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left: `${borderWidth}px`,
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top: `${borderWidth}px`,
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right: `${borderWidth}px`,
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bottom: `${borderWidth}px`,
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clipPath: innerHexagonPath,
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}}
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>
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{/* 背景层:深灰色背景(未填充部分) */}
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<div
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className="absolute inset-0"
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style={{
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backgroundColor: "#757575",
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}}
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/>
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{/* 填充层(根据进度百分比从左侧填充) */}
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{progressPercent > 0 && (
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<div
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className="absolute left-0 top-0 bottom-0 overflow-hidden"
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style={{
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width: `${progressPercent}%`,
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}}
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>
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<div
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className="absolute inset-0"
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style={{
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backgroundColor: fillColor,
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transition: "width 0.3s ease, background-color 0.3s ease",
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}}
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/>
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</div>
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)}
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</div>
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{/* 文字(白色,居中,始终显示在最上层,带阴影效果) */}
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<div
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className="absolute inset-0 flex items-center justify-center text-white text-2xl font-bold pointer-events-none"
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style={{
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textShadow: "0 2px 4px rgba(0,0,0,0.6), 0 1px 2px rgba(0,0,0,0.8)",
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zIndex: 10,
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}}
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>
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{progressText}
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</div>
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</div>
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);
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};
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export interface MenuPuzzleCenterProps {
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/** 是否可见 */
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visible: boolean;
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/** 关闭回调 */
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onClose: () => void;
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/** 选择某个故居后的回调(进入对应的碎片系统) */
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onSelectResidence: (residence: string) => void;
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}
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interface ResidenceConfig {
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/** 拼图存储用的英文 key(如 chenyun) */
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residence: string;
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/** 显示名称 */
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displayName: string;
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/** 在大地图上的水平位置(百分比字符串,如 "20%") */
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left: string;
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/** 在大地图上的垂直位置(百分比字符串,如 "40%") */
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top: string;
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/** 显示用图片路径(相对于 puzzle/home/ 目录) */
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image: string;
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/** 是否已经开放拼图(未开放时只展示,不可点击) */
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hasPuzzle: boolean;
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/** 是否有导图资源 */
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hasMap?: boolean;
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/** 导图资源文件名(位于 puzzle/home/map 下) */
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mapImage?: string;
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}
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/**
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* 顶层碎片管理中心中展示的故居列表(8 个故居)
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* left / top 为大致位置,后续可以根据视觉效果微调
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* image 资源都位于 puzzle/home 目录下,命名可按实际资源调整
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*/
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const RESIDENCE_LIST: ResidenceConfig[] = [
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{
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residence: "maozedong",
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displayName: "毛泽东旧居",
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left: "30%",
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top: "35%",
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image: "毛泽东",
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hasPuzzle: true,
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hasMap: true,
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mapImage: "毛泽东导图",
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},
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{
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residence: "sunzhongshan",
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displayName: "孙中山故居",
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left: "12%",
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top: "51%",
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image: "孙中山",
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hasPuzzle: true,
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hasMap: true,
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mapImage: "孙中山导图",
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},
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{
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residence: "luxun",
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displayName: "鲁迅故居",
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left: "26.3%",
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top: "74%",
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image: "鲁迅",
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hasPuzzle: true,
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hasMap: true,
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mapImage: "鲁迅导图",
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},
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{
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residence: "huangyanpei",
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displayName: "黄炎培故居",
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left: "44%",
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top: "67%",
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image: "黄炎培",
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hasPuzzle: true,
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hasMap: true,
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mapImage: "黄炎培导图",
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},
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{
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residence: "nieer",
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displayName: "聂耳旧居",
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left: "62%",
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top: "60%",
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image: "聂耳",
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hasPuzzle: true,
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hasMap: false,
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},
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{
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residence: "zhangleping",
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displayName: "张乐平故居",
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left: "73%",
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top: "33%",
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image: "张乐平",
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hasPuzzle: true,
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hasMap: false,
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},
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{
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residence: "rongdesheng",
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displayName: "荣德生旧居",
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left: "90%",
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top: "45%",
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image: "荣德生",
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hasPuzzle: true,
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hasMap: false,
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},
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{
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residence: "chenyun",
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displayName: "陈云故居",
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left: "80%",
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top: "76%",
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image: "陈云",
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hasPuzzle: true,
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hasMap: true,
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mapImage: "陈云导图",
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},
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];
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const MenuPuzzleCenter = ({
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visible,
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onClose,
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onSelectResidence,
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}: MenuPuzzleCenterProps) => {
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const { getPuzzleCollectProgress } = usePuzzleStore();
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const [activeMapImage, setActiveMapImage] = useState<string | null>(null);
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const residenceProgress = useMemo(
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() =>
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RESIDENCE_LIST.map((item) => ({
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...item,
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// 只有已开放拼图的故居才计算收集进度
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progress: item.hasPuzzle ? getPuzzleCollectProgress(item.residence) : 0,
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})),
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[getPuzzleCollectProgress]
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);
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if (!visible) return null;
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return (
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<div
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className="fixed inset-0 z-90 flex items-center justify-center"
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style={{ background: "rgba(0,0,0,0.8)" }}
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onClick={(e) => {
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if (e.target === e.currentTarget) {
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onClose();
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}
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}}
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>
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<div
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className="relative w-full h-full bg-cover bg-center bg-no-repeat"
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style={{ backgroundImage: getBackgroundImage("puzzle/home/底图") }}
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>
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{/* 箭头指示底图 */}
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<img className="absolute top-84 left-55" src={getStaticImage("puzzle/home/箭头指引")} alt="" />
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{/* 关闭按钮 */}
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<Image
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className="absolute right-8 top-8 z-10"
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src={getStaticImage("components/关闭")}
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alt="关闭"
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button
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onClick={onClose}
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/>
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{/* 故居列表:按照设计图进行绝对定位 */}
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<div className="absolute inset-0">
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{residenceProgress.map(
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({
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residence,
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displayName,
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left,
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top,
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image,
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hasPuzzle,
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progress,
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hasMap,
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mapImage,
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}) => (
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<div
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key={residence}
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className={`absolute -translate-x-1/2 -translate-y-1/2`}
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style={{ left, top }}
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>
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{/* 故居图片(资源在 puzzle/home 下,可根据实际名称调整) */}
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<Image
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src={getStaticImage(`puzzle/home/${image}`)}
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alt={displayName}
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/>
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{/* 进度展示,仅对已开放拼图的故居显示 */}
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{hasPuzzle && (
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<div className="mb-4 flex justify-center">
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<HexagonProgressBar progress={progress} />
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</div>
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)}
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{/* 图标 */}
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<div className="flex justify-center gap-6">
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<Image src={getStaticImage(`puzzle/home/拼图`)} alt="拼图" button
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onClick={(e) => {
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if (!hasPuzzle) return;
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e.stopPropagation();
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onSelectResidence(residence);
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}} />
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<Image
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src={getStaticImage(`puzzle/home/导图`)}
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alt="导图"
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button
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onClick={(e) => {
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e.stopPropagation();
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if (!hasMap || !mapImage) return;
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setActiveMapImage(mapImage);
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}}
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/>
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</div>
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</div>
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)
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)}
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</div>
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{/* 导图弹窗 */}
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{activeMapImage && (
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<div
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className="fixed inset-0 z-110 flex items-center justify-center"
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style={{ background: "rgba(0,0,0,0.75)" }}
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onClick={(e) => {
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if (e.target === e.currentTarget) {
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setActiveMapImage(null);
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}
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}}
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>
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<div className="relative w-full h-full">
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<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2">
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<Image
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className="absolute -right-4 -top-8 z-10"
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src={getStaticImage("components/close")}
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alt="关闭"
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button
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onClick={() => setActiveMapImage(null)}
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/>
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<img
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src={getStaticImage(`puzzle/home/map/${activeMapImage}`)}
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alt="导图"
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/>
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</div>
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</div>
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</div>
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)}
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</div>
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</div>
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);
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};
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export default MenuPuzzleCenter;
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@@ -86,6 +86,22 @@ const PuzzlePieceSvg = ({
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className={cn(isUnlocked ? "puzzle-piece" : "")}
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>
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<defs>
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{/* Safari/iOS 对 SVG image 的 CSS filter 支持有限,使用滤镜定义保证生效 */}
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<filter
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id={`${patternId}-dim`}
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colorInterpolationFilters="sRGB"
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x="0%"
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y="0%"
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width="100%"
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height="100%"
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>
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{/* 将亮度压低到约 20% */}
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<feColorMatrix
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type="matrix"
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values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.2 0 0 0 0 0 1 0"
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/>
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</filter>
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<pattern
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id={patternId}
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patternUnits="objectBoundingBox"
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@@ -98,8 +114,8 @@ const PuzzlePieceSvg = ({
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width={1}
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height={1}
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preserveAspectRatio="none"
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filter={isUnlocked ? undefined : `url(#${patternId}-dim)`}
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style={{
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filter: isUnlocked ? "none" : "brightness(0.2)",
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transition: "filter 220ms ease",
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}}
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/>
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