feat: 更新包管理器为 bun,优化项目配置和资源管理

- 将包管理器从 pnpm 更改为 bun,提升依赖管理效率。
- 在 index.html 中引入 jQuery 和 videoajax.js,增强页面功能。
- 删除 pnpm-lock.yaml 文件,清理不必要的锁定文件。
- 在多个组件中优化状态管理和访问逻辑,提升用户体验。
- 更新多个页面和组件以支持新的状态管理方式,确保数据一致性。
This commit is contained in:
zhongyidian committed 2026-02-06 09:28:25 +08:00
1 parent ac5a2159a1
commit 7bbeb10e57
33 files changed
+2291 -4531

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import { useMemo, useState } from "react";
import { getBackgroundImage, getStaticImage } from "@/lib/utils";
import { usePuzzleStore } from "@/store/puzzleStore";
import { Image } from "@/components";
/**
* 六边形进度条组件
* 根据进度值显示不同颜色:100%绿色,50%-99%橙色,0%-49%灰色
*/
interface HexagonProgressBarProps {
progress: number; // 0-100
}
const HexagonProgressBar = ({ progress }: HexagonProgressBarProps) => {
const progressPercent = Math.min(100, Math.max(0, progress));
const progressText = progressPercent.toFixed(2) === "100.00"
? "进度100%"
: `进度${Math.round(progressPercent)}%`;
// 根据进度值确定填充颜色
const getProgressColor = () => {
if (progressPercent >= 100) {
return "#90B86B"; // 浅橄榄绿色(100%完成)
} else if (progressPercent >= 50) {
return "#EEB362"; // 橙色(50%-99%)
} else {
return "#E0E0E0"; // 浅灰色(0%-49%)
}
};
const fillColor = getProgressColor();
// 六边形路径,细长的水平六边形,左右两端是尖角
// 正确的六边形路径:从左顶点开始,顺时针绘制
// 左顶点(0%, 50%) -> 左上角(3%, 0%) -> 右上角(97%, 0%) -> 右顶点(100%, 50%) -> 右下角(97%, 100%) -> 左下角(3%, 100%)
// 外层路径(包含边框)
const outerHexagonPath = "polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)";
// 内层路径(边框内部)
const innerHexagonPath = "polygon(0% 50%, 3% 0%, 97% 0%, 100% 50%, 97% 100%, 3% 100%)";
const borderWidth = 4; // 增加边框宽度从2px到3px
return (
<div className="relative" style={{ width: "260px", height: "50px" }}>
{/* 外层:白色边框(使用 clip-path 裁剪形状) */}
<div
className="absolute inset-0"
style={{
clipPath: outerHexagonPath,
backgroundColor: "white",
}}
/>
{/* 内容容器(边框内部区域) */}
<div
className="absolute"
style={{
left: `${borderWidth}px`,
top: `${borderWidth}px`,
right: `${borderWidth}px`,
bottom: `${borderWidth}px`,
clipPath: innerHexagonPath,
}}
>
{/* 背景层:深灰色背景(未填充部分) */}
<div
className="absolute inset-0"
style={{
backgroundColor: "#757575",
}}
/>
{/* 填充层(根据进度百分比从左侧填充) */}
{progressPercent > 0 && (
<div
className="absolute left-0 top-0 bottom-0 overflow-hidden"
style={{
width: `${progressPercent}%`,
}}
>
<div
className="absolute inset-0"
style={{
backgroundColor: fillColor,
transition: "width 0.3s ease, background-color 0.3s ease",
}}
/>
</div>
)}
</div>
{/* 文字(白色,居中,始终显示在最上层,带阴影效果) */}
<div
className="absolute inset-0 flex items-center justify-center text-white text-2xl font-bold pointer-events-none"
style={{
textShadow: "0 2px 4px rgba(0,0,0,0.6), 0 1px 2px rgba(0,0,0,0.8)",
zIndex: 10,
}}
>
{progressText}
</div>
</div>
);
};
export interface MenuPuzzleCenterProps {
/** 是否可见 */
visible: boolean;
/** 关闭回调 */
onClose: () => void;
/** 选择某个故居后的回调(进入对应的碎片系统) */
onSelectResidence: (residence: string) => void;
}
interface ResidenceConfig {
/** 拼图存储用的英文 key(如 chenyun) */
residence: string;
/** 显示名称 */
displayName: string;
/** 在大地图上的水平位置(百分比字符串,如 "20%") */
left: string;
/** 在大地图上的垂直位置(百分比字符串,如 "40%") */
top: string;
/** 显示用图片路径(相对于 puzzle/home/ 目录) */
image: string;
/** 是否已经开放拼图(未开放时只展示,不可点击) */
hasPuzzle: boolean;
/** 是否有导图资源 */
hasMap?: boolean;
/** 导图资源文件名(位于 puzzle/home/map 下) */
mapImage?: string;
}
/**
* 顶层碎片管理中心中展示的故居列表(8 个故居)
* left / top 为大致位置,后续可以根据视觉效果微调
* image 资源都位于 puzzle/home 目录下,命名可按实际资源调整
*/
const RESIDENCE_LIST: ResidenceConfig[] = [
{
residence: "maozedong",
displayName: "毛泽东旧居",
left: "30%",
top: "35%",
image: "毛泽东",
hasPuzzle: true,
hasMap: true,
mapImage: "毛泽东导图",
},
{
residence: "sunzhongshan",
displayName: "孙中山故居",
left: "12%",
top: "51%",
image: "孙中山",
hasPuzzle: true,
hasMap: true,
mapImage: "孙中山导图",
},
{
residence: "luxun",
displayName: "鲁迅故居",
left: "26.3%",
top: "74%",
image: "鲁迅",
hasPuzzle: true,
hasMap: true,
mapImage: "鲁迅导图",
},
{
residence: "huangyanpei",
displayName: "黄炎培故居",
left: "44%",
top: "67%",
image: "黄炎培",
hasPuzzle: true,
hasMap: true,
mapImage: "黄炎培导图",
},
{
residence: "nieer",
displayName: "聂耳旧居",
left: "62%",
top: "60%",
image: "聂耳",
hasPuzzle: true,
hasMap: false,
},
{
residence: "zhangleping",
displayName: "张乐平故居",
left: "73%",
top: "33%",
image: "张乐平",
hasPuzzle: true,
hasMap: false,
},
{
residence: "rongdesheng",
displayName: "荣德生旧居",
left: "90%",
top: "45%",
image: "荣德生",
hasPuzzle: true,
hasMap: false,
},
{
residence: "chenyun",
displayName: "陈云故居",
left: "80%",
top: "76%",
image: "陈云",
hasPuzzle: true,
hasMap: true,
mapImage: "陈云导图",
},
];
const MenuPuzzleCenter = ({
visible,
onClose,
onSelectResidence,
}: MenuPuzzleCenterProps) => {
const { getPuzzleCollectProgress } = usePuzzleStore();
const [activeMapImage, setActiveMapImage] = useState<string | null>(null);
const residenceProgress = useMemo(
() =>
RESIDENCE_LIST.map((item) => ({
...item,
// 只有已开放拼图的故居才计算收集进度
progress: item.hasPuzzle ? getPuzzleCollectProgress(item.residence) : 0,
})),
[getPuzzleCollectProgress]
);
if (!visible) return null;
return (
<div
className="fixed inset-0 z-90 flex items-center justify-center"
style={{ background: "rgba(0,0,0,0.8)" }}
onClick={(e) => {
if (e.target === e.currentTarget) {
onClose();
}
}}
>
<div
className="relative w-full h-full bg-cover bg-center bg-no-repeat"
style={{ backgroundImage: getBackgroundImage("puzzle/home/底图") }}
>
{/* 箭头指示底图 */}
<img className="absolute top-84 left-55" src={getStaticImage("puzzle/home/箭头指引")} alt="" />
{/* 关闭按钮 */}
<Image
className="absolute right-8 top-8 z-10"
src={getStaticImage("components/关闭")}
alt="关闭"
button
onClick={onClose}
/>
{/* 故居列表:按照设计图进行绝对定位 */}
<div className="absolute inset-0">
{residenceProgress.map(
({
residence,
displayName,
left,
top,
image,
hasPuzzle,
progress,
hasMap,
mapImage,
}) => (
<div
key={residence}
className={`absolute -translate-x-1/2 -translate-y-1/2`}
style={{ left, top }}
>
{/* 故居图片(资源在 puzzle/home 下,可根据实际名称调整) */}
<Image
src={getStaticImage(`puzzle/home/${image}`)}
alt={displayName}
/>
{/* 进度展示,仅对已开放拼图的故居显示 */}
{hasPuzzle && (
<div className="mb-4 flex justify-center">
<HexagonProgressBar progress={progress} />
</div>
)}
{/* 图标 */}
<div className="flex justify-center gap-6">
<Image src={getStaticImage(`puzzle/home/拼图`)} alt="拼图" button
onClick={(e) => {
if (!hasPuzzle) return;
e.stopPropagation();
onSelectResidence(residence);
}} />
<Image
src={getStaticImage(`puzzle/home/导图`)}
alt="导图"
button
onClick={(e) => {
e.stopPropagation();
if (!hasMap || !mapImage) return;
setActiveMapImage(mapImage);
}}
/>
</div>
</div>
)
)}
</div>
{/* 导图弹窗 */}
{activeMapImage && (
<div
className="fixed inset-0 z-110 flex items-center justify-center"
style={{ background: "rgba(0,0,0,0.75)" }}
onClick={(e) => {
if (e.target === e.currentTarget) {
setActiveMapImage(null);
}
}}
>
<div className="relative w-full h-full">
<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2">
<Image
className="absolute -right-4 -top-8 z-10"
src={getStaticImage("components/close")}
alt="关闭"
button
onClick={() => setActiveMapImage(null)}
/>
<img
src={getStaticImage(`puzzle/home/map/${activeMapImage}`)}
alt="导图"
/>
</div>
</div>
</div>
)}
</div>
</div>
);
};
export default MenuPuzzleCenter;
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@@ -86,6 +86,22 @@ const PuzzlePieceSvg = ({
className={cn(isUnlocked ? "puzzle-piece" : "")}
>
<defs>
{/* Safari/iOS 对 SVG image 的 CSS filter 支持有限,使用滤镜定义保证生效 */}
<filter
id={`${patternId}-dim`}
colorInterpolationFilters="sRGB"
x="0%"
y="0%"
width="100%"
height="100%"
>
{/* 将亮度压低到约 20% */}
<feColorMatrix
type="matrix"
values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.2 0 0 0 0 0 1 0"
/>
</filter>
<pattern
id={patternId}
patternUnits="objectBoundingBox"
@@ -98,8 +114,8 @@ const PuzzlePieceSvg = ({
width={1}
height={1}
preserveAspectRatio="none"
filter={isUnlocked ? undefined : `url(#${patternId}-dim)`}
style={{
filter: isUnlocked ? "none" : "brightness(0.2)",
transition: "filter 220ms ease",
}}
/>