feat: 添加全局键盘快捷键和更新故居数据,提升用户体验

- 在 main.tsx 中添加全局键盘快捷键功能,允许用户通过 Ctrl+Shift+R 重置所有缓存。
- 更新多个故居的拼图数据,增加黄炎培和鲁迅的相关信息,丰富学习内容。
- 调整 ResidenceLayout 组件以支持新的故居,确保数据一致性。
- 清理不再使用的拼图布局配置文件,提升代码整洁性。
This commit is contained in:
zhongyidian committed 2026-01-28 15:08:28 +08:00
1 parent 8ba36a4a1a
commit a365964f54
155 files changed
+1387 -348

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+1
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@@ -192,6 +192,7 @@ const GuideSteps = ({
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.3, ease: "easeInOut" }}
onClick={handleTextClick}
>
{/* 引导板容器和背景 - 作为整体切换,确保 padding 和背景同步 */}
{/* 只在 isVisible 为 true 时才渲染,避免阻塞 exit 动画 */}
+1 -1
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@@ -15,7 +15,7 @@ import PuzzlePiecePortal from "@/components/puzzle/PuzzlePiecePortal";
* 支持拼图盒功能的故居列表
* 后续如需为其他故居添加拼图盒,只需在此数组中添加对应的故居名称即可
*/
const RESIDENCES_WITH_PUZZLE = ["chenyun"] as const;
const RESIDENCES_WITH_PUZZLE = ["chenyun", "huangyanpei","sunzhongshan","luxun"] as const;
/**
* 故居布局组件
+140 -51
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@@ -2,10 +2,24 @@ import { useState, useEffect } from "react";
import { useNavigate, useParams } from "react-router-dom";
import { cn, getBackgroundImage, getStaticImage } from "@/lib/utils";
import { usePuzzleStore } from "@/store/puzzleStore";
import { getPuzzlePieceLayout } from "@/config/puzzleLayout";
import { getPuzzlePieceData } from "@/config/puzzleData";
import { getPuzzlePiecePath, getPuzzleViewBox } from "@/config/puzzlePaths";
import { Image } from "@/components";
/**
* 将英文故居名称转换为中文显示名称
*/
const getResidenceDisplayName = (residence: string): string => {
const nameMap: Record<string, string> = {
chenyun: "陈云",
huangyanpei: "黄炎培",
luxun: "鲁迅",
sunzhongshan: "孙中山",
};
return nameMap[residence] || residence;
};
export interface PuzzleSystemProps {
/** 是否可见 */
visible: boolean;
@@ -15,6 +29,96 @@ export interface PuzzleSystemProps {
residence: string;
}
/**
* SVG拼图碎片组件
*/
const PuzzlePieceSvg = ({
residence,
pieceId,
isUnlocked,
isSelected,
isHovered,
onClick,
onHover,
onLeave,
}: {
residence: string;
pieceId: number;
isUnlocked: boolean;
isSelected: boolean;
isHovered: boolean;
onClick: () => void;
onHover: (id: number) => void;
onLeave: () => void;
}) => {
const pathData = getPuzzlePiecePath(residence, pieceId);
if (!pathData) return null;
// 为每个碎片生成唯一的pattern ID
const patternId = `pattern-${residence}-${pieceId}`;
// 碎片图片路径
const pieceImage = getStaticImage(`puzzle/${residence}/${pieceId}`);
return (
<>
<style>
{`
.puzzle-piece {
transition: transform 0.2s ease-out;
transform-origin: center;
transform-box: fill-box; /* 确保 SVG 围绕自身中心缩放 */
}
.puzzle-piece:hover {
transform: scale(1.04) translate(-5px, -5px);
}
`}
</style>
<g
onClick={isUnlocked ? onClick : undefined}
onMouseEnter={() => (isUnlocked ? onHover(pieceId) : undefined)}
onMouseLeave={onLeave}
style={{
cursor: isUnlocked ? "pointer" : "not-allowed",
}}
className={cn(isUnlocked ? "puzzle-piece" : "")}
>
<defs>
<pattern
id={patternId}
patternUnits="objectBoundingBox"
patternContentUnits="objectBoundingBox"
width={1}
height={1}
>
<image
href={pieceImage}
width={1}
height={1}
preserveAspectRatio="none"
style={{
filter: isUnlocked ? "none" : "brightness(0.2)",
transition: "filter 220ms ease",
}}
/>
</pattern>
</defs>
{/* 实际的路径:只有点击到路径填充区域才会触发 onClick */}
<path
d={pathData}
fill={`url(#${patternId})`}
stroke={isUnlocked ? (isSelected ? "#75d1fb" : "#fff") : "#888"}
strokeWidth={isUnlocked ? (isSelected ? 3 : isHovered ? 2.3 : 2) : 1}
opacity={isUnlocked ? 1 : 0.8}
/>
</g>
</>
);
};
/**
* 拼图系统组件
* - 全屏弹窗,显示拼图碎片
@@ -27,6 +131,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
const { moduleName } = useParams<{ moduleName: string }>();
const { isPuzzleUnlocked, getPuzzleCollectProgress } = usePuzzleStore();
const [selectedPiece, setSelectedPiece] = useState<number | null>(null);
const [hoveredPiece, setHoveredPiece] = useState<number | null>(null);
// 当弹窗关闭时重置选中状态
useEffect(() => {
@@ -74,6 +179,11 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
// 生成16块碎片(1-16)
const pieces = Array.from({ length: 16 }, (_, i) => i + 1);
// 将悬停的碎片放到最后渲染,保证 hover 层级在最上
const renderPieces =
hoveredPiece != null
? [...pieces.filter((p) => p !== hoveredPiece), hoveredPiece]
: pieces;
// 获取收集进度
const collectProgress = getPuzzleCollectProgress(residence);
@@ -119,7 +229,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
)}
>
陈云故居碎片
{getResidenceDisplayName(residence)}故居碎片
</span>
<img
className="absolute -top-10 left-0 -z-10"
@@ -137,58 +247,36 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
{/* 完整拼图底图 - 作为背景显示所有碎片拼好的样子 */}
<div className="absolute inset-0 flex justify-end">
<div className="flex items-center gap-4 px-6 pt-40">
<div className="flex items-center gap-4 px-6 pt-30">
<div className="w-200 h-200 perspective-[1000px]">
{/* 拼图容器 - 使用绝对定位,根据配置放置每个碎片 */}
{/* SVG拼图容器 - 使用3D变换和缩放 */}
<div className="relative h-full transform-3d rotate-x-20 -rotate-y-0 -rotate-z-0 scale-85">
{pieces.map((pieceId) => {
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
const layout = getPuzzlePieceLayout(residence, pieceId);
<svg
viewBox={getPuzzleViewBox(residence)}
className="w-full h-full"
style={{
filter: "drop-shadow(0px 2px 4px rgba(0,0,0,0.3))",
overflow: "visible",
}}
>
{renderPieces.map((pieceId) => {
const isUnlocked = isPuzzleUnlocked(residence, pieceId);
// 碎片图片路径
const pieceImage = getStaticImage(
`puzzle/${residence}/${pieceId}`
);
return (
<div
key={pieceId}
className={`absolute transition-all ${
isUnlocked
? "cursor-pointer hover:scale-105 hover:z-99 z-10"
: "cursor-not-allowed z-0"
}`}
style={{
left: layout.position.x,
top: layout.position.y,
}}
onClick={() => handlePieceClick(pieceId)}
>
<div className="relative">
{/* 碎片图片 - 始终显示,未解锁的用CSS变黑 */}
<img
src={pieceImage}
alt={`碎片 ${pieceId}`}
style={{
filter: isUnlocked ? "" : `brightness(0.3) `,
}}
/>
{/* 选中效果遮罩 - 只对已解锁的碎片显示 */}
{/* {isSelected && isUnlocked && (
<div
className="absolute inset-0 pointer-events-none z-10"
style={{
backgroundImage: `url(${selectedMaskImage})`,
backgroundSize: "cover",
backgroundPosition: "center",
}}
return (
<PuzzlePieceSvg
key={pieceId}
residence={residence}
pieceId={pieceId}
isUnlocked={isUnlocked}
isSelected={selectedPiece === pieceId}
isHovered={hoveredPiece === pieceId}
onClick={() => handlePieceClick(pieceId)}
onHover={(id) => setHoveredPiece(id)}
onLeave={() => setHoveredPiece(null)}
/>
)} */}
</div>
</div>
);
})}
);
})}
</svg>
</div>
</div>
<div className="w-2xl h-200">
@@ -203,7 +291,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
{selectedPieceData && (
<div
className={cn(
"text-white text-5xl font-bold whitespace-nowrap mt-6 h-20 space-y-4",
"text-white text-5xl font-bold whitespace-nowrap mt-8 mb-4 space-y-4",
"[text-shadow:_-4px_-4px_0_#ae6400,_4px_-4px_0_#ae6400,_-4px_4px_0_#ae6400,_4px_4px_0_#ae6400,_-5px_0_0_#ae6400,_5px_0_0_#ae6400,_0_-5px_0_#ae6400,_0_5px_0_#ae6400,_0_0_20px_rgba(255,215,0,1),_0_0_40px_rgba(255,215,0,0.8),_0_0_60px_rgba(255,215,0,0.5)]"
)}
>
@@ -233,6 +321,7 @@ const PuzzleSystem = ({ visible, onClose, residence }: PuzzleSystemProps) => {
{/* 前往按钮 */}
{selectedPieceData && (
<Image
className="mt-4"
src={getStaticImage("puzzle/点击前往浏览")}
alt="前往按钮"
button