feat: add puzzle residence configuration and reflection progress logic

- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability.
- Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.
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zhongyidian committed 2026-04-27 11:49:30 +08:00
1 parent e0fa47d21a
commit f5f36f75b5
153 files changed
+3846 -2352

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@@ -12,6 +12,63 @@ const SENSITIVE_WORDS = [
// 可以根据实际需求添加更多敏感词
]
type FileSaveHandle = {
createWritable: () => Promise<{
write: (data: Blob) => Promise<void>
close: () => Promise<void>
}>
}
type WindowWithFilePicker = Window & {
showSaveFilePicker?: (options?: {
suggestedName?: string
types?: Array<{
accept: Record<string, string[]>
}>
}) => Promise<FileSaveHandle>
}
const isAbortError = (error: unknown) =>
error instanceof DOMException && error.name === 'AbortError'
const triggerAnchorDownload = (blob: Blob, filename: string) => {
const url = URL.createObjectURL(blob)
const link = document.createElement('a')
link.href = url
link.download = filename
link.rel = 'noopener'
document.body.appendChild(link)
link.click()
document.body.removeChild(link)
setTimeout(() => URL.revokeObjectURL(url), 1000)
}
export async function downloadDataUrlImage(dataUrl: string, filename: string): Promise<void> {
if (!dataUrl) return
const response = await fetch(dataUrl)
const blob = await response.blob()
const fileType = blob.type || 'image/png'
const picker = (window as WindowWithFilePicker).showSaveFilePicker
if (picker) {
try {
const handle = await picker({
suggestedName: filename,
types: [{ accept: { [fileType]: ['.png'] } }],
})
const writable = await handle.createWritable()
await writable.write(blob)
await writable.close()
return
} catch (error) {
if (isAbortError(error)) return
}
}
triggerAnchorDownload(blob, filename)
}
/**
* 检查文本中是否包含敏感词
* @param text 待检查的文本