feat: add puzzle residence configuration and reflection progress logic
- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability. - Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.
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@@ -146,6 +146,14 @@ const TowelSalesDialog = ({ visible = true, onClose, onComplete }: TowelSalesDia
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[value]
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)
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const getTowelText = useCallback(
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(towelId: string) => {
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const result = value.find((item) => item.blankId === towelId)
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return options.find((option) => option.value === result?.optionValue)?.label
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},
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[options, value]
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)
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// 样式
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const overlayStyle = useMemo<React.CSSProperties>(
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() => ({
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@@ -221,6 +229,11 @@ const TowelSalesDialog = ({ visible = true, onClose, onComplete }: TowelSalesDia
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alt="毛巾1"
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className="w-full h-full object-contain"
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/>
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{getTowelText('towel1') && (
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<div className="absolute inset-0 flex items-center justify-center text-center text-3xl font-bold leading-snug text-[#432800] pointer-events-none">
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{getTowelText('towel1')}
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</div>
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)}
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</div>
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{/* 毛巾2 */}
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@@ -234,6 +247,11 @@ const TowelSalesDialog = ({ visible = true, onClose, onComplete }: TowelSalesDia
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alt="毛巾2"
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className="w-full h-full object-contain"
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/>
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{getTowelText('towel2') && (
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<div className="absolute inset-0 flex items-center justify-center text-center text-3xl font-bold leading-snug text-[#432800] pointer-events-none">
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{getTowelText('towel2')}
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</div>
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)}
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</div>
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{/* 毛巾3 */}
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@@ -247,6 +265,11 @@ const TowelSalesDialog = ({ visible = true, onClose, onComplete }: TowelSalesDia
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alt="毛巾3"
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className="w-full h-full object-contain"
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/>
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{getTowelText('towel3') && (
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<div className="absolute inset-0 flex items-center justify-center text-center text-3xl font-bold leading-snug text-[#432800] pointer-events-none">
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{getTowelText('towel3')}
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</div>
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)}
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</div>
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</div>
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</div>
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