- 在 .gitignore 中添加 public/audio/* 以忽略音频文件。 - 更新 bun.lock,添加 eslint-config-prettier 和 eslint-plugin-prettier 依赖,确保 ESLint 与 Prettier 的兼容性。 - 修改 eslint.config.ts,整合 Prettier 规则,优化代码风格一致性。 - 在 package.json 中添加 lint:fix 和 format 脚本,简化代码格式化和修复流程。 - 更新 tailwind.config.ts 和其他组件文件,统一代码风格,提升可读性。
239 lines
6.7 KiB
TypeScript
239 lines
6.7 KiB
TypeScript
import { createRoot, Root } from 'react-dom/client'
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import { motion } from 'framer-motion'
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import React from 'react'
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export type FlyToPosition = 'center' | 'top-left' | 'top-right' | 'bottom-left' | 'bottom-right'
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export interface FlyToAnimationOptions {
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/** 起始元素的 ref */
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fromRef: React.RefObject<HTMLElement | null>
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/** 目标元素的 ref */
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toRef: React.RefObject<HTMLElement | null>
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/** 目标位置(相对于目标元素) */
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targetPosition?: FlyToPosition
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/** 动画持续时间(毫秒) */
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duration?: number
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/** 动画缓动函数 */
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ease?: string | number[]
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/** 动画完成回调 */
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onComplete?: () => void
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/** 自定义样式 */
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className?: string
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/** 缩放比例(从起始到目标) */
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scale?: { from: number; to: number }
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/** 透明度(从起始到目标) */
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opacity?: number[]
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}
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interface AnimationInstance extends FlyToAnimationOptions {
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id: string
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startPos: { x: number; y: number }
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targetPos: { x: number; y: number }
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elementHtml: string
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}
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class FlyToAnimationManagerClass {
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private animations: Map<string, AnimationInstance> = new Map()
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private containerRoot: Root | null = null
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// 初始化容器
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private initContainer() {
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if (typeof window === 'undefined') return
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if (this.containerRoot) return
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const container = document.createElement('div')
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container.id = 'fly-to-animation-container'
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document.body.appendChild(container)
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this.containerRoot = createRoot(container)
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this.render()
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}
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// 渲染动画容器
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private render() {
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if (!this.containerRoot) return
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const animations = Array.from(this.animations.values())
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this.containerRoot.render(
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<>
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{animations.map((animation) => (
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<FlyToAnimationItem key={animation.id} animation={animation} />
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))}
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</>
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)
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}
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// 通知更新
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private notify() {
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this.render()
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}
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// 创建动画
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flyTo(options: FlyToAnimationOptions) {
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const { fromRef, toRef } = options
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if (!fromRef?.current || !toRef?.current) {
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console.warn('FlyToAnimation: fromRef 或 toRef 未设置')
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return
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}
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this.initContainer()
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// 使用 requestAnimationFrame 确保在下一帧获取准确的位置
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requestAnimationFrame(() => {
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const fromRect = fromRef.current!.getBoundingClientRect()
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const toRect = toRef.current!.getBoundingClientRect()
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// 计算起始位置(起始元素的中心)
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const startX = fromRect.left + fromRect.width / 2
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const startY = fromRect.top + fromRect.height / 2
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// 计算目标位置
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const targetPosition = options.targetPosition || 'center'
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let targetX = 0
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let targetY = 0
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switch (targetPosition) {
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case 'center':
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targetX = toRect.left + toRect.width / 2
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targetY = toRect.top + toRect.height / 2
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break
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case 'top-left':
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targetX = toRect.left
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targetY = toRect.top
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break
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case 'top-right':
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targetX = toRect.right
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targetY = toRect.top
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break
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case 'bottom-left':
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targetX = toRect.left
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targetY = toRect.bottom
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break
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case 'bottom-right':
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targetX = toRect.right
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targetY = toRect.bottom
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break
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}
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// 克隆起始元素的 HTML 内容和样式
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// 使用 cloneNode 深度克隆,包括所有子元素
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const clonedElement = fromRef.current!.cloneNode(true) as HTMLElement
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// 复制计算后的样式到克隆元素,确保尺寸正确
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const computedStyle = window.getComputedStyle(fromRef.current!)
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// 复制所有样式属性
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const allStyles = Array.from(computedStyle)
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allStyles.forEach((prop) => {
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const value = computedStyle.getPropertyValue(prop)
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if (value) {
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clonedElement.style.setProperty(prop, value)
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}
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})
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// 确保克隆元素的尺寸与原始元素一致
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clonedElement.style.width = `${fromRect.width}px`
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clonedElement.style.height = `${fromRect.height}px`
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clonedElement.style.position = 'absolute'
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clonedElement.style.left = '0'
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clonedElement.style.top = '0'
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clonedElement.style.margin = '0'
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clonedElement.style.padding = '0'
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// 获取克隆后的 HTML(只获取内部内容,不包含外层元素)
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const elementHtml = clonedElement.innerHTML
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// 创建动画实例
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const id = `fly-to-${Date.now()}-${Math.random().toString(36).slice(2, 11)}`
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const instance: AnimationInstance = {
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id,
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...options,
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startPos: { x: startX, y: startY },
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targetPos: { x: targetX, y: targetY },
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elementHtml,
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}
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this.animations.set(id, instance)
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this.notify()
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// 动画完成后自动清理
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const duration = options.duration || 1200
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setTimeout(() => {
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this.remove(id)
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options.onComplete?.()
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}, duration)
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})
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}
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// 移除动画
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remove(id: string) {
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this.animations.delete(id)
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this.notify()
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}
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}
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// 创建全局单例
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export const flyToAnimationManager = new FlyToAnimationManagerClass()
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// 单个动画项组件
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const FlyToAnimationItem = ({ animation }: { animation: AnimationInstance }) => {
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const {
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startPos,
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targetPos,
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elementHtml,
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duration = 1200,
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ease = 'easeInOut',
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className = '',
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scale = { from: 1, to: 0.3 },
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opacity = [1, 0.8, 0],
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} = animation
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// 计算 opacity 的 times 数组
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const opacityTimes = opacity.length > 1 ? opacity.map((_, i) => i / (opacity.length - 1)) : [0, 1]
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// 如果 opacity 是数组,使用整个数组;否则使用单个值
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const animateOpacity = opacity.length > 1 ? opacity : (opacity[opacity.length - 1] ?? 0)
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return (
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<motion.div
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initial={{
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x: startPos.x,
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y: startPos.y,
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scale: scale.from,
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opacity: opacity[0] ?? 1,
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}}
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animate={{
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x: targetPos.x,
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y: targetPos.y,
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scale: scale.to,
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opacity: animateOpacity,
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}}
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transition={{
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duration: duration / 1000,
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ease: ease as any,
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opacity:
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opacity.length > 1
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? {
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times: opacityTimes,
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duration: duration / 1000,
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}
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: {
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duration: duration / 1000,
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},
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}}
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className={`fixed pointer-events-none z-[99999] ${className}`}
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style={{
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left: 0,
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top: 0,
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}}
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transformTemplate={({ x, y, scale }) =>
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`translate(-50%, -50%) translateX(${x}) translateY(${y}) scale(${scale})`
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}
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>
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<div dangerouslySetInnerHTML={{ __html: elementHtml }} style={{ pointerEvents: 'none' }} />
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</motion.div>
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)
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}
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