- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability. - Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.
agent-a1b9a5a9
@ 57edd05c5a
agent-a2ac2892
@ 57edd05c5a
agent-a5bf04dd
@ 57edd05c5a
agent-a5e57f2f
@ 57edd05c5a
agent-a5e97b1c
@ 57edd05c5a
agent-a6a005c1
@ 57edd05c5a
agent-a7ac1f76
@ 57edd05c5a
agent-a48dafb4
@ 57edd05c5a
agent-a56d14e6
@ 57edd05c5a
agent-a77c923f
@ 57edd05c5a
agent-a729cc8b
@ 57edd05c5a
agent-a1669fc8
@ 57edd05c5a
agent-a4306bae
@ 57edd05c5a
agent-a41031e2
@ 57edd05c5a
agent-a503052f
@ 57edd05c5a
agent-a907386f
@ 57edd05c5a
agent-a5220993
@ 57edd05c5a
agent-a9420406
@ 57edd05c5a
agent-ab099292
@ 57edd05c5a
agent-ace17dec
@ 57edd05c5a
agent-ad5d8ae2
@ 57edd05c5a
agent-aee3dc15
@ 57edd05c5a
agent-aef2787f
@ 57edd05c5a
agent-af322a60
@ 57edd05c5a
agent-af9038e9
@ 57edd05c5a