Commit non-media application and asset changes while leaving audio, video, and environment files out of version control.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented functions to manage puzzle progress including checking if residences are started, complete, and unlocked.
- Added utility functions to retrieve piece IDs based on residence and route.
- Introduced a new TypeScript file for progression management.
- Integrated puzzle data configuration and residence data for seamless progression tracking.
- Introduced `puzzleResidences.ts` to define puzzle residence configurations including properties like display name, position, and puzzle availability.
- Added `reflectionProgress.ts` to manage badge unlocking logic based on place completion, including functions to determine unlocked badges and video sources for scenes.